All it takes is empathy: how virtual reality perspective-taking influences intergroup attitudes and stereotypes

Research in the past decade has demonstrated the potential of virtual reality perspective-taking (VRPT) to reduce bias against salient outgroups. In the perspective-taking literature, both affective and cognitive mechanisms have been theorized and identified as plausible pathways to prejudice reduct...

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Main Authors: Chen, Vivian Hsueh-Hua, Ibasco, Gabrielle C.
Other Authors: Wee Kim Wee School of Communication and Information
Format: Article
Language:English
Published: 2024
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Online Access:https://hdl.handle.net/10356/173798
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Institution: Nanyang Technological University
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spelling sg-ntu-dr.10356-1737982024-03-03T15:33:31Z All it takes is empathy: how virtual reality perspective-taking influences intergroup attitudes and stereotypes Chen, Vivian Hsueh-Hua Ibasco, Gabrielle C. Wee Kim Wee School of Communication and Information Social Sciences Intergroup attitudes Stereotypes Research in the past decade has demonstrated the potential of virtual reality perspective-taking (VRPT) to reduce bias against salient outgroups. In the perspective-taking literature, both affective and cognitive mechanisms have been theorized and identified as plausible pathways to prejudice reduction. Few studies have systematically compared affective and cognitive mediators, especially in relation to virtual reality, a medium posited to produce visceral, affective experiences. The present study seeks to extend current research on VRPT's mechanisms by comparing empathy (affective) and situational attributions (cognitive) as dual mediators influencing intergroup attitudes (affective) and stereotypes (cognitive). In a between-subjects experiment, 84 participants were randomly assigned to embody a VR ingroup or outgroup waiting staff at a local food establishment, interacting with an impolite ingroup customer. Results indicated that participants in the outgroup VRPT condition reported significantly more positive attitudes and stereotypes towards outgroup members than those in the ingroup VRPT condition. For both attitudes and stereotypes, empathy significantly mediated the effect of VRPT, but situational attributions did not. Findings from this research provide support for affect as a key component of virtual experiences and how they shape intergroup perceptions. Implications and directions for further research are discussed. Ministry of Education (MOE) Published version This research is supported by the Ministry of Education, Singapore, under its Academic Research Fund Tier 1 Grant (MOE2020-T1-001-080/RG41/20). 2024-02-28T04:43:51Z 2024-02-28T04:43:51Z 2023 Journal Article Chen, V. H. & Ibasco, G. C. (2023). All it takes is empathy: how virtual reality perspective-taking influences intergroup attitudes and stereotypes. Frontiers in Psychology, 14, 1265284-. https://dx.doi.org/10.3389/fpsyg.2023.1265284 1664-1078 https://hdl.handle.net/10356/173798 10.3389/fpsyg.2023.1265284 37790235 2-s2.0-85173928794 14 1265284 en MOE2020-T1-001-080/RG41/20 Frontiers in Psychology © 2023 Chen and Ibasco. This is an open access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Social Sciences
Intergroup attitudes
Stereotypes
spellingShingle Social Sciences
Intergroup attitudes
Stereotypes
Chen, Vivian Hsueh-Hua
Ibasco, Gabrielle C.
All it takes is empathy: how virtual reality perspective-taking influences intergroup attitudes and stereotypes
description Research in the past decade has demonstrated the potential of virtual reality perspective-taking (VRPT) to reduce bias against salient outgroups. In the perspective-taking literature, both affective and cognitive mechanisms have been theorized and identified as plausible pathways to prejudice reduction. Few studies have systematically compared affective and cognitive mediators, especially in relation to virtual reality, a medium posited to produce visceral, affective experiences. The present study seeks to extend current research on VRPT's mechanisms by comparing empathy (affective) and situational attributions (cognitive) as dual mediators influencing intergroup attitudes (affective) and stereotypes (cognitive). In a between-subjects experiment, 84 participants were randomly assigned to embody a VR ingroup or outgroup waiting staff at a local food establishment, interacting with an impolite ingroup customer. Results indicated that participants in the outgroup VRPT condition reported significantly more positive attitudes and stereotypes towards outgroup members than those in the ingroup VRPT condition. For both attitudes and stereotypes, empathy significantly mediated the effect of VRPT, but situational attributions did not. Findings from this research provide support for affect as a key component of virtual experiences and how they shape intergroup perceptions. Implications and directions for further research are discussed.
author2 Wee Kim Wee School of Communication and Information
author_facet Wee Kim Wee School of Communication and Information
Chen, Vivian Hsueh-Hua
Ibasco, Gabrielle C.
format Article
author Chen, Vivian Hsueh-Hua
Ibasco, Gabrielle C.
author_sort Chen, Vivian Hsueh-Hua
title All it takes is empathy: how virtual reality perspective-taking influences intergroup attitudes and stereotypes
title_short All it takes is empathy: how virtual reality perspective-taking influences intergroup attitudes and stereotypes
title_full All it takes is empathy: how virtual reality perspective-taking influences intergroup attitudes and stereotypes
title_fullStr All it takes is empathy: how virtual reality perspective-taking influences intergroup attitudes and stereotypes
title_full_unstemmed All it takes is empathy: how virtual reality perspective-taking influences intergroup attitudes and stereotypes
title_sort all it takes is empathy: how virtual reality perspective-taking influences intergroup attitudes and stereotypes
publishDate 2024
url https://hdl.handle.net/10356/173798
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