From digital visual effects to emerging in-camera visual effects: investigating the change of workflow, occupational roles and common challenges in Southeast Asian and East Asian countries
In-camera Visual Effects (ICVFX) occupy an intermediate position between film and game production. It is an emerging filmmaking technique that combines traditional cinematography and motion tracking technologies with a real-time game engine and computer-generated imagery (CGI). This allows actors...
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Format: | Thesis-Master by Research |
Language: | English |
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Nanyang Technological University
2024
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Online Access: | https://hdl.handle.net/10356/174920 |
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Institution: | Nanyang Technological University |
Language: | English |
Summary: | In-camera Visual Effects (ICVFX) occupy an intermediate position between film and
game production. It is an emerging filmmaking technique that combines traditional
cinematography and motion tracking technologies with a real-time game engine and
computer-generated imagery (CGI). This allows actors to perform against a real-time
generated background displayed by an LED wall, enabling the film production crew to
view the scene and deliver a close-to-final product on set. ICVFX has been widely
embraced not only by Hollywood but also by the East Asian (EA) and Southeast
Asian (SEA) production industries. This research aims to investigate the impact of
ICVFX on workflow, occupational roles, and shared challenges occurring in EA and
SEA-based production companies.
Compared to green screen VFX production, the ICVFX workflow offers an iterative
and interactive process supported by real-time technology. It seamlessly integrates
filmmaking, game development, and LED wall-related methodologies. The workflow
begins with film pre-production methods and progresses through two phases of game
engine-oriented creation, followed by two LED wall-related review and rehearsal
phases before principal photography. As a result, the demand for match-move and
roto departments, prevalent in green screen VFX production, is significantly reduced.
Additionally, instead of replacing the green screen, ICVFX is considered a distinct
method with its own workflow features. With its advantages, limitations, and
applications, ICVFX production serves as an alternative tool instead of fully replacing
the green screen.
Concomitantly, ICVFX transforms the departmental landscape by introducing new
departments and roles responsible for the entire production. These include the Virtual
Production (VP) supervisor, the virtual art denepartment (VAD), and the "Brain Bar."
This study investigates occupational changes by examining four key roles from each
production technique. To adapt to ICVFX, the VFX supervisor must work closely with
the VP crew led by the VP supervisor; the environment artist transforms into the VAD
artist; the VFX compositor and technical director become part of the "Brain Bar." This
transformation creates a demand for technical artists (TA) and requires the artists to
be versatile and able to work “live” with on-set communication styles.
With an understanding of the new workflow and occupational roles, this study pays
equal attention to the ICVFX industry in EA and SEA countries. Five main challenges
are observed and analysed from sampled interviews, highlighting a different industry
landscape compared to Hollywood. Furthermore, industry and academic-related
suggestions and recommendations are provided to address these challenges. |
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