Neuroadaptive EEG controlled attention training game towards improving motor rehabilitation performance
Attention is a fundamental cognitive process that supports the performance of daily tasks. It is mostly associated with higher-level brain functions predominantly observable in the frontal areas of the brain. Quantifying attention levels by electroencephalogram (EEG) real-time recognition presents a...
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Format: | Final Year Project |
Language: | English |
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Nanyang Technological University
2024
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Online Access: | https://hdl.handle.net/10356/174937 |
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Institution: | Nanyang Technological University |
Language: | English |
Summary: | Attention is a fundamental cognitive process that supports the performance of daily tasks. It is mostly associated with higher-level brain functions predominantly observable in the frontal areas of the brain. Quantifying attention levels by electroencephalogram (EEG) real-time recognition presents a novel approach to enhancing motor performance through cognitive engagement in rehabilitation setting. This study introduces a Neuroadaptive EEG-driven Attention Training Game, an attention controlled driven driving simulator, aimed at augmenting motor rehabilitation outcomes. The aim is to design and develop a neuroadaptive EEG-based attention training game as an effective primer for motor rehabilitation. The game employs a neuroadaptive design by uses neurofeedback mechanisms to shorten the recovery progress resulting faster and efficacious rehabilitation outcome. A total of 23 healthy subjects participated in multimodal sensor data collection to evaluate the effectiveness of proposed intervention using a joystick- controlled target tracking game in cross-over design using both behavioural, motor and cognitive measures. Initial findings indicate that participants exhibit notable enhancements in reaction times and precision in motor control following engagement with the neuroadaptive attention training game. These improvements suggest an increased level of cognitive engagement and neuroplasticity, facilitated by the neurofeedback- driven training approach. The proposed solution demonstrates significant opportunity as a cost-effective, engaging, and efficacious primer for motor rehabilitation. The promising outcomes observed warrant further investigation into its application as a rehabilitation tool. Moreover, the consumer-grade EEG device underscores the feasibility of implementing this novel intervention in a broader, more accessible context. This study sets the foundation for future research aimed at optimizing neuroadaptive games for rehabilitation and cognitive enhancement purposes. |
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