Kopi VR - A VR game for health care

Risk of cognitive health decline increases with a sedentary lifestyle. Elderly are at high risk due to their low cognitive-activity lifestyle. This project aims to engage and challenge individuals to mitigate and even improve their cognitive skills through the use of Virtual Reality (VR). This repor...

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Main Author: Sarvesh s/o Panirselvam
Other Authors: Shen Zhiqi
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2024
Subjects:
VR
Online Access:https://hdl.handle.net/10356/175391
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1753912024-04-26T15:45:02Z Kopi VR - A VR game for health care Sarvesh s/o Panirselvam Shen Zhiqi School of Computer Science and Engineering ZQShen@ntu.edu.sg Computer and Information Science VR Virtual reality Unity 3D Risk of cognitive health decline increases with a sedentary lifestyle. Elderly are at high risk due to their low cognitive-activity lifestyle. This project aims to engage and challenge individuals to mitigate and even improve their cognitive skills through the use of Virtual Reality (VR). This report documents the development of Kopi VR, a project centered around serving Kopi drinks. It provides an introduction to the background and purpose for the project. It also includes a comprehensive breakdown of the implementation of the game’s core mechanics, control system and other features. The game is developed for the Oculus Quest 2 using the Unity game engine. User play data is captured within the game itself using an analysis plugin tool called Cognitive 3D. Multiple user test sessions were carried out to receive feedback on the development as well as to assess whether Kopi VR helped players to gauge and understand their cognitive sense through an immersive nostalgic environment. However, correctly interpreting and extracting insights from the cognitive data would require collaborative research efforts from faculty students or professionals from the psychology or medical department. The project can be scaled for further development, including optimizations to capturing key metric data and delivering a scoring system for players. The limitless potential for VR intervention opens the door to many possibilities. Bachelor's degree 2024-04-24T01:18:08Z 2024-04-24T01:18:08Z 2024 Final Year Project (FYP) Sarvesh s/o Panirselvam (2024). Kopi VR - A VR game for health care. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/175391 https://hdl.handle.net/10356/175391 en SCSE23-0640 application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Computer and Information Science
VR
Virtual reality
Unity 3D
spellingShingle Computer and Information Science
VR
Virtual reality
Unity 3D
Sarvesh s/o Panirselvam
Kopi VR - A VR game for health care
description Risk of cognitive health decline increases with a sedentary lifestyle. Elderly are at high risk due to their low cognitive-activity lifestyle. This project aims to engage and challenge individuals to mitigate and even improve their cognitive skills through the use of Virtual Reality (VR). This report documents the development of Kopi VR, a project centered around serving Kopi drinks. It provides an introduction to the background and purpose for the project. It also includes a comprehensive breakdown of the implementation of the game’s core mechanics, control system and other features. The game is developed for the Oculus Quest 2 using the Unity game engine. User play data is captured within the game itself using an analysis plugin tool called Cognitive 3D. Multiple user test sessions were carried out to receive feedback on the development as well as to assess whether Kopi VR helped players to gauge and understand their cognitive sense through an immersive nostalgic environment. However, correctly interpreting and extracting insights from the cognitive data would require collaborative research efforts from faculty students or professionals from the psychology or medical department. The project can be scaled for further development, including optimizations to capturing key metric data and delivering a scoring system for players. The limitless potential for VR intervention opens the door to many possibilities.
author2 Shen Zhiqi
author_facet Shen Zhiqi
Sarvesh s/o Panirselvam
format Final Year Project
author Sarvesh s/o Panirselvam
author_sort Sarvesh s/o Panirselvam
title Kopi VR - A VR game for health care
title_short Kopi VR - A VR game for health care
title_full Kopi VR - A VR game for health care
title_fullStr Kopi VR - A VR game for health care
title_full_unstemmed Kopi VR - A VR game for health care
title_sort kopi vr - a vr game for health care
publisher Nanyang Technological University
publishDate 2024
url https://hdl.handle.net/10356/175391
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