Quest for love: gender representation in online otome game communities
Otome games are a niche category of video games that originated from Japan and is marketed specifically to women. Studies on otome games have focused on exploring the gender representations of characters and fan community engagement, yet the online otome game communities remain largely unexplored. T...
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Nanyang Technological University
2024
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sg-ntu-dr.10356-1759312024-05-12T15:32:32Z Quest for love: gender representation in online otome game communities Lim, Tricia Jing Wen Patrick Williams School of Social Sciences patrick.williams@ntu.edu.sg Social Sciences Gender representation Circuit of culture Otome games Online community Otome games are a niche category of video games that originated from Japan and is marketed specifically to women. Studies on otome games have focused on exploring the gender representations of characters and fan community engagement, yet the online otome game communities remain largely unexplored. This research explores how players negotiate novel forms of gender representation within the online Reddit forum, r/otomegames. Qualitative research methods were used: online participant observation followed by an inductive content analysis of forum threads, together with 9 semi-structured interviews with sub community members. Drawing on the constructionist approach to the theory of representation and the circuit of culture framework, findings elucidated how players engaged with gender representations in otome games, navigated community dynamics, and shaped cultural norms within the community. Bachelor's degree 2024-05-09T07:47:50Z 2024-05-09T07:47:50Z 2024 Final Year Project (FYP) Lim, T. J. W. (2024). Quest for love: gender representation in online otome game communities. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/175931 https://hdl.handle.net/10356/175931 en SSS/SOC/2023/S1/010 application/pdf Nanyang Technological University |
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Social Sciences Gender representation Circuit of culture Otome games Online community Lim, Tricia Jing Wen Quest for love: gender representation in online otome game communities |
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Otome games are a niche category of video games that originated from Japan and is marketed specifically to women. Studies on otome games have focused on exploring the gender representations of characters and fan community engagement, yet the online otome game communities remain largely unexplored. This research explores how players negotiate novel forms of gender representation within the online Reddit forum, r/otomegames. Qualitative research methods were used: online participant observation followed by an inductive content analysis of forum threads, together with 9 semi-structured interviews with sub community members. Drawing on the constructionist approach to the theory of representation and the circuit of culture framework, findings elucidated how players engaged with gender representations in otome games, navigated community dynamics, and shaped cultural norms within the community. |
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Patrick Williams |
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Patrick Williams Lim, Tricia Jing Wen |
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Final Year Project |
author |
Lim, Tricia Jing Wen |
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Lim, Tricia Jing Wen |
title |
Quest for love: gender representation in online otome game communities |
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Quest for love: gender representation in online otome game communities |
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Quest for love: gender representation in online otome game communities |
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Quest for love: gender representation in online otome game communities |
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Quest for love: gender representation in online otome game communities |
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quest for love: gender representation in online otome game communities |
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Nanyang Technological University |
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2024 |
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https://hdl.handle.net/10356/175931 |
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