It's better to not speak: female Singaporean gamers' experiences with in-game voice chat
In the realm of online gaming, just listening to one’s voice is enough to ascertain one’s gender. This exploratory paper seeks to understand if and when female gamers interact with other players in team based PvP titles, Valorant and League of Legends, via voice chat. Team based games necessitates c...
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Format: | Final Year Project |
Language: | English |
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Nanyang Technological University
2024
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Online Access: | https://hdl.handle.net/10356/175932 |
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Institution: | Nanyang Technological University |
Language: | English |
Summary: | In the realm of online gaming, just listening to one’s voice is enough to ascertain one’s gender. This exploratory paper seeks to understand if and when female gamers interact with other players in team based PvP titles, Valorant and League of Legends, via voice chat. Team based games necessitates communication and voice chat has been identified to be the most effective way to communicate information. However, female gamers are acutely aware of their minority status and identity within the space. By exploring local female players’ experiences with voice chat, their experiences are categorised, and the concept of social identity theory and stereotype threat are applied to further examine experiences shared and understand why or how they occur. |
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