Designing an engaging two-player 2.5D world game: the siblings' time-travel adventure (A)
Over the years, a variation of games has risen, where these games target different demographics. Successful games on the market vary in game modes and gameplay, but they share common elements contributing to their fun and engagement. These include good storytelling, beautiful aesthetics, unique game...
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Format: | Final Year Project |
Language: | English |
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Nanyang Technological University
2024
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Online Access: | https://hdl.handle.net/10356/176223 |
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Institution: | Nanyang Technological University |
Language: | English |
Summary: | Over the years, a variation of games has risen, where these games target different demographics. Successful games on the market vary in game modes and gameplay, but they share common elements contributing to their fun and engagement. These include good storytelling, beautiful aesthetics, unique gameplay mechanics, and multiplayer capabilities. Therefore, the purpose of this final year project is to design an engaging 2.5D world game featuring twin siblings suddenly transported from their bodies in the modern world to two separate worlds inspired by ancient China. Players must successfully complete mini games to raise the characters’ happiness level to return to their own bodies, with the ultimate aim of submitting the game prototype to Games Development World Championship and Independent Games Festival.
This game development project is a collaborative effort involving two other team members, Ng Yan Qing and Wong Debra. Together, the team will work together where each team member contributed their expertise to different areas of the game, ranging from the design and animation of the characters and objects, development of the story, to the building of the game mechanics and program.
This report details the creation of game assets, including character and environment design, UI elements for the main game, as well as for mini games and checkpoint games. In addition, it covers the video production for key cutscenes in the game. It also highlights the implementation of the main menu functionality, integration of video cutscenes, and standardization of UI/UX elements across all scenes in Unity. Finally, the report discusses findings from beta testing and user feedback, offering insights into the game's performance and reception. |
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