Interactive e-learning environment to build security camera

In this project, the author will be focusing on creating an Interactive E-learning Environment for learners to learn how to build their own security cameras. Targeted audience can range from enthusiasts to experts and to students, giving them the ability to improve security in their settings a...

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Bibliographic Details
Main Author: Lim, Angel Ke Hsin
Other Authors: Boon Chirn Chye
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2024
Subjects:
Online Access:https://hdl.handle.net/10356/176241
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Institution: Nanyang Technological University
Language: English
Description
Summary:In this project, the author will be focusing on creating an Interactive E-learning Environment for learners to learn how to build their own security cameras. Targeted audience can range from enthusiasts to experts and to students, giving them the ability to improve security in their settings and use it to monitor places that are inaccessible to humans, and environments that are observed as dangerous with a platform that contain all these relevant information. Commercial security camera systems are often expensive hence this project also addresses the need for a cost-effective solution. There are two main components to this project, which are the hardware implementation as well as the software environment. The author will be using ESP32-CAM to develop the security camera. An E-learning course and website are developed to allow learners to access anytime and track their learning progress. Learners can gain knowledge about the different components and are also able to follow the video instructions given in course to learn and build their own affordable and customizable security camera. As for the website, there are step by step word instructions for learners to read. It includes the introduction to all the components that will be used to build the security camera as well as the alternative methods to build the camera. A quiz was also developed using Unity to enhance the learning experience and check the understanding of each learner. At the end of this project, testing was also conducted to make sure that the objective was achieve, instructions are clear, and learners have a good learning experience.