Experiences of professional Southeast Asian esports players
This paper investigated the experiences of professional mobile esports players across three Southeast Asian countries; Indonesia, Philippines, and Singapore. The study was rooted in strain theory and research data was collected through surveys and online interviews. We explored how commonly accepted...
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Nanyang Technological University
2024
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sg-ntu-dr.10356-1765512024-05-19T15:31:34Z Experiences of professional Southeast Asian esports players Tan, Faith En Qi Pung, Feng Yi Patrick Williams School of Social Sciences patrick.williams@ntu.edu.sg Social Sciences Esports Gaming Strain theory Goals This paper investigated the experiences of professional mobile esports players across three Southeast Asian countries; Indonesia, Philippines, and Singapore. The study was rooted in strain theory and research data was collected through surveys and online interviews. We explored how commonly accepted socio-cultural norms and attitudes towards mobile gaming and jobs affect the professional player’s perception of themselves and their pursuit of esports as a job. We found that esports players have different goals in their jobs as professional players compared to people in more traditional jobs. Professional players also face a disconnect between their expected rewards as a result of their efforts and the actual rewards they are given in their jobs. This disconnect results in players experiencing strain, which they respond to in various ways. The findings from this study add knowledge to the rising field of study on esports and offer unique findings through the analysis of esports through strain theory. Bachelor's degree 2024-05-17T13:22:19Z 2024-05-17T13:22:19Z 2024 Final Year Project (FYP) Tan, F. E. Q. & Pung, F. Y. (2024). Experiences of professional Southeast Asian esports players. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/176551 https://hdl.handle.net/10356/176551 en SSS/SOC/2023/S1/027 application/pdf Nanyang Technological University |
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Social Sciences Esports Gaming Strain theory Goals Tan, Faith En Qi Pung, Feng Yi Experiences of professional Southeast Asian esports players |
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This paper investigated the experiences of professional mobile esports players across three Southeast Asian countries; Indonesia, Philippines, and Singapore. The study was rooted in strain theory and research data was collected through surveys and online interviews. We explored how commonly accepted socio-cultural norms and attitudes towards mobile gaming and jobs affect the professional player’s perception of themselves and their pursuit of esports as a job. We found that esports players have different goals in their jobs as professional players compared to people in more traditional jobs. Professional players also face a disconnect between their expected rewards as a result of their efforts and the actual rewards they are given in their jobs. This disconnect results in players experiencing strain, which they respond to in various ways. The findings from this study add knowledge to the rising field of study on esports and offer unique findings through the analysis of esports through strain theory. |
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Patrick Williams |
author_facet |
Patrick Williams Tan, Faith En Qi Pung, Feng Yi |
format |
Final Year Project |
author |
Tan, Faith En Qi Pung, Feng Yi |
author_sort |
Tan, Faith En Qi |
title |
Experiences of professional Southeast Asian esports players |
title_short |
Experiences of professional Southeast Asian esports players |
title_full |
Experiences of professional Southeast Asian esports players |
title_fullStr |
Experiences of professional Southeast Asian esports players |
title_full_unstemmed |
Experiences of professional Southeast Asian esports players |
title_sort |
experiences of professional southeast asian esports players |
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Nanyang Technological University |
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2024 |
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https://hdl.handle.net/10356/176551 |
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1800916103082278912 |