Design and development of a puzzle platformer game (A)

In the 21st century, the video game industry has solidified itself as another mainstream entertainment. Among many narrative-driven games, the go-to way of conveying the story is with the use of dialogue like watching a piece of film. However, conveying narrative is never limited to just dialogue...

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Main Author: Manussawin, Sahassapon
Other Authors: Wesley Tan Chee Wah
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2024
Subjects:
Online Access:https://hdl.handle.net/10356/176872
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1768722024-05-24T15:43:41Z Design and development of a puzzle platformer game (A) Manussawin, Sahassapon Wesley Tan Chee Wah Wonkeun Chang School of Electrical and Electronic Engineering wesleytan@ntu.edu.sg, wonkeun.chang@ntu.edu.sg Engineering Game 3D Graphics Puzzle Video game development In the 21st century, the video game industry has solidified itself as another mainstream entertainment. Among many narrative-driven games, the go-to way of conveying the story is with the use of dialogue like watching a piece of film. However, conveying narrative is never limited to just dialogues. This project aims to develop a side-scrolling puzzle-based platformer video game in a 3- dimensional setting while constricting the movement to 2 dimensions (2.5D). The goal is to provide the player with an immersive gameplay experience while conveying a story without the use of dialogue exchanges. This is achieved with the use of changing environments and colour adjustment in each scene to portray the emotions and theme of the scene. The story aims to have a soft structure, two players can have vastly different interpretations analogous to reading a poem. Moreover, it is the intention to shed light on the possibility of having Game Design and Programming Design Patterns included in the Information Engineering with Media syllabus on Object-Oriented Programming (OOP). Game designing is inherently object-oriented from its foundation, and with the ability to render object instances (Game Object), it can aid the following generations of students with understanding OOP concepts. Also, the incorporation of design patterns, can help the students to write more reusable code. Bachelor's degree 2024-05-21T07:36:16Z 2024-05-21T07:36:16Z 2024 Final Year Project (FYP) Manussawin, S. (2024). Design and development of a puzzle platformer game (A). Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/176872 https://hdl.handle.net/10356/176872 en A3175-231 application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Engineering
Game
3D Graphics
Puzzle
Video game development
spellingShingle Engineering
Game
3D Graphics
Puzzle
Video game development
Manussawin, Sahassapon
Design and development of a puzzle platformer game (A)
description In the 21st century, the video game industry has solidified itself as another mainstream entertainment. Among many narrative-driven games, the go-to way of conveying the story is with the use of dialogue like watching a piece of film. However, conveying narrative is never limited to just dialogues. This project aims to develop a side-scrolling puzzle-based platformer video game in a 3- dimensional setting while constricting the movement to 2 dimensions (2.5D). The goal is to provide the player with an immersive gameplay experience while conveying a story without the use of dialogue exchanges. This is achieved with the use of changing environments and colour adjustment in each scene to portray the emotions and theme of the scene. The story aims to have a soft structure, two players can have vastly different interpretations analogous to reading a poem. Moreover, it is the intention to shed light on the possibility of having Game Design and Programming Design Patterns included in the Information Engineering with Media syllabus on Object-Oriented Programming (OOP). Game designing is inherently object-oriented from its foundation, and with the ability to render object instances (Game Object), it can aid the following generations of students with understanding OOP concepts. Also, the incorporation of design patterns, can help the students to write more reusable code.
author2 Wesley Tan Chee Wah
author_facet Wesley Tan Chee Wah
Manussawin, Sahassapon
format Final Year Project
author Manussawin, Sahassapon
author_sort Manussawin, Sahassapon
title Design and development of a puzzle platformer game (A)
title_short Design and development of a puzzle platformer game (A)
title_full Design and development of a puzzle platformer game (A)
title_fullStr Design and development of a puzzle platformer game (A)
title_full_unstemmed Design and development of a puzzle platformer game (A)
title_sort design and development of a puzzle platformer game (a)
publisher Nanyang Technological University
publishDate 2024
url https://hdl.handle.net/10356/176872
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