Design and build a software or product for Microsoft imagine cup 2024 (A)

Adolescence is a period acknowledged by physiological, emotional, and social changes, with mental disorders such as depression affecting one in seven individuals aged 10 to 19 globally. Neglecting adolescent mental health can have extensive consequences into adulthood, impacting both physical and me...

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Main Author: Ding, Man
Other Authors: Wesley Tan Chee Wah
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2024
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Online Access:https://hdl.handle.net/10356/176947
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1769472024-05-24T15:44:13Z Design and build a software or product for Microsoft imagine cup 2024 (A) Ding, Man Wesley Tan Chee Wah School of Electrical and Electronic Engineering wesleytan@ntu.edu.sg Engineering Medicine, Health and Life Sciences Depression detection Game Machine learning Adolescence is a period acknowledged by physiological, emotional, and social changes, with mental disorders such as depression affecting one in seven individuals aged 10 to 19 globally. Neglecting adolescent mental health can have extensive consequences into adulthood, impacting both physical and mental well-being. Some challenges of current mental health diagnosis and treatments involve the high cost of conventional consulting, the subjectivity of traditional mental health surveys, limited awareness in parents and schools, and a lack of early detection mechanisms for depression in teenagers. The primary objective of this project is to develop 'Mind Garden,' an affordable, objective, and proactive depression-detection software for individuals in their adolescence. Besides, building upon existing research on the positive relationship between school connectedness and mental health outcomes, this software is strategically designed to be deployed within educational environments. ‘Mind Garden’ leverages game development and Artificial Intelligence (AI) integration to analyze users' facial expressions, eye movements, and speech components during gameplay, generating a report suggesting the participant’s mental health status accordingly. In this paper, the development of the engaging 2-dimensional game, designed using Unity, and the construction of machine learning models for speech and voice analysis will be discussed in detail Bachelor's degree 2024-05-23T07:33:58Z 2024-05-23T07:33:58Z 2024 Final Year Project (FYP) Ding, M. (2024). Design and build a software or product for Microsoft imagine cup 2024 (A). Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/176947 https://hdl.handle.net/10356/176947 en B3280-231 application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Engineering
Medicine, Health and Life Sciences
Depression detection
Game
Machine learning
spellingShingle Engineering
Medicine, Health and Life Sciences
Depression detection
Game
Machine learning
Ding, Man
Design and build a software or product for Microsoft imagine cup 2024 (A)
description Adolescence is a period acknowledged by physiological, emotional, and social changes, with mental disorders such as depression affecting one in seven individuals aged 10 to 19 globally. Neglecting adolescent mental health can have extensive consequences into adulthood, impacting both physical and mental well-being. Some challenges of current mental health diagnosis and treatments involve the high cost of conventional consulting, the subjectivity of traditional mental health surveys, limited awareness in parents and schools, and a lack of early detection mechanisms for depression in teenagers. The primary objective of this project is to develop 'Mind Garden,' an affordable, objective, and proactive depression-detection software for individuals in their adolescence. Besides, building upon existing research on the positive relationship between school connectedness and mental health outcomes, this software is strategically designed to be deployed within educational environments. ‘Mind Garden’ leverages game development and Artificial Intelligence (AI) integration to analyze users' facial expressions, eye movements, and speech components during gameplay, generating a report suggesting the participant’s mental health status accordingly. In this paper, the development of the engaging 2-dimensional game, designed using Unity, and the construction of machine learning models for speech and voice analysis will be discussed in detail
author2 Wesley Tan Chee Wah
author_facet Wesley Tan Chee Wah
Ding, Man
format Final Year Project
author Ding, Man
author_sort Ding, Man
title Design and build a software or product for Microsoft imagine cup 2024 (A)
title_short Design and build a software or product for Microsoft imagine cup 2024 (A)
title_full Design and build a software or product for Microsoft imagine cup 2024 (A)
title_fullStr Design and build a software or product for Microsoft imagine cup 2024 (A)
title_full_unstemmed Design and build a software or product for Microsoft imagine cup 2024 (A)
title_sort design and build a software or product for microsoft imagine cup 2024 (a)
publisher Nanyang Technological University
publishDate 2024
url https://hdl.handle.net/10356/176947
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