Development of EEE freshmen orientation mobile app
This report summarises the journey of developing a mobile application designed to facilitate the transition of students into their freshman year of university. The first chapter provides an overview of the project, including ideation stages, the primary objectives it aims to achieve, and project’s s...
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2024
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sg-ntu-dr.10356-1772102024-05-31T15:44:55Z Development of EEE freshmen orientation mobile app Lee, Sophia Lin Wong Liang Jie School of Electrical and Electronic Engineering liangjie.wong@ntu.edu.sg Engineering This report summarises the journey of developing a mobile application designed to facilitate the transition of students into their freshman year of university. The first chapter provides an overview of the project, including ideation stages, the primary objectives it aims to achieve, and project’s scope. Next, a literature review identifies the existing solutions and prevailing issues within the domain, highlighting the research gaps that the project seeks to address. The report then elaborates on project management, detailing the specific requirements and design of the app's features. It also outlines the selection of tools and technologies employed, along with an assessment of potential risks and a strategic timeline for project execution. The next chapter describes the methodological approach of the project by discussing the technology stack used to develop this project. It encompasses the general setup, frontend and backend development, database integration, and the interactive gaming components designed to engage students. The fifth chapter discusses the process of the project’s development and prototyping. It also includes a general overview of the application’s features such as a secure login page, an engaging interactive game to orient students, a resource-rich information page, and a discussion forum to foster community interaction. The implementation chapter provides an overview of the initial setup, the database structure, and the creative process behind the game design, as well as the challenges encountered and the innovative solutions devised. Concluding the report, future plans for the project are contemplated, emphasizing scalable enhancements and potential integrations. The final remarks reflect on the project's trajectory and the lessons learnt throughout this project. Bachelor's degree 2024-05-29T04:44:57Z 2024-05-29T04:44:57Z 2024 Final Year Project (FYP) Lee, S. L. (2024). Development of EEE freshmen orientation mobile app. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/177210 https://hdl.handle.net/10356/177210 en application/pdf Nanyang Technological University |
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This report summarises the journey of developing a mobile application designed to facilitate the transition of students into their freshman year of university. The first chapter provides an overview of the project, including ideation stages, the primary objectives it aims to achieve, and project’s scope. Next, a literature review identifies the existing solutions and prevailing issues within the domain, highlighting the research gaps that the project seeks to address.
The report then elaborates on project management, detailing the specific requirements and design of the app's features. It also outlines the selection of tools and technologies employed, along with an assessment of potential risks and a strategic timeline for project execution. The next chapter describes the methodological approach of the project by discussing the technology stack used to develop this project. It encompasses the general setup, frontend and backend development, database integration, and the interactive gaming components designed to engage students.
The fifth chapter discusses the process of the project’s development and prototyping. It also includes a general overview of the application’s features such as a secure login page, an engaging interactive game to orient students, a resource-rich information page, and a discussion forum to foster community interaction. The implementation chapter provides an overview of the initial setup, the database structure, and the creative process behind the game design, as well as the challenges encountered and the innovative solutions devised.
Concluding the report, future plans for the project are contemplated, emphasizing scalable enhancements and potential integrations. The final remarks reflect on the project's trajectory and the lessons learnt throughout this project. |
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Wong Liang Jie |
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Wong Liang Jie Lee, Sophia Lin |
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Final Year Project |
author |
Lee, Sophia Lin |
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Lee, Sophia Lin |
title |
Development of EEE freshmen orientation mobile app |
title_short |
Development of EEE freshmen orientation mobile app |
title_full |
Development of EEE freshmen orientation mobile app |
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Development of EEE freshmen orientation mobile app |
title_full_unstemmed |
Development of EEE freshmen orientation mobile app |
title_sort |
development of eee freshmen orientation mobile app |
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Nanyang Technological University |
publishDate |
2024 |
url |
https://hdl.handle.net/10356/177210 |
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1800916367609692160 |