Evaluating design guidelines for intuitive, therefore sustainable, virtual reality authoring tools

Virtual reality software might be challenging to utilize for beginners and unskilled professionals who do not have a programming or 3D modeling background. Concurrently, there is a knowledge gap in software project design for intuitive virtual reality authoring tools, which were supposed to be easie...

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Main Authors: Chamusca, Iolanda L., Cai, Yiyu, Silva, Pedro M. C., Ferreira, Cristiano V., Murari, Thiago B., Apolinario, Antonio L., Winkler, Ingrid
Other Authors: School of Mechanical and Aerospace Engineering
Format: Article
Language:English
Published: 2024
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Online Access:https://hdl.handle.net/10356/178410
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1784102024-06-18T07:44:34Z Evaluating design guidelines for intuitive, therefore sustainable, virtual reality authoring tools Chamusca, Iolanda L. Cai, Yiyu Silva, Pedro M. C. Ferreira, Cristiano V. Murari, Thiago B. Apolinario, Antonio L. Winkler, Ingrid School of Mechanical and Aerospace Engineering Engineering Virtual reality Authoring tools Virtual reality software might be challenging to utilize for beginners and unskilled professionals who do not have a programming or 3D modeling background. Concurrently, there is a knowledge gap in software project design for intuitive virtual reality authoring tools, which were supposed to be easier to use. These tools are frequently insufficient due to a lack of support and standard operating procedures. This study evaluates the validity of fourteen design guidelines for the development of intuitive virtual reality authoring tools. Adopting the Design Science Research approach, a previous study completed the first steps of the protocol by identifying problems, defining solution objectives, and developing and demonstrating the design guidelines. This work evaluates their application in a experiment. A group of engineering students with no prior experience in creating virtual worlds were tasked with examining the design guidelines while using the NVIDIA Omniverse Enterprise as an exemplary use case by following the tutorials in the platform. Previously, the students answered a Likert-scale questionnaire and a focus group interview, with eighteen questions about how they perceived these guidelines. An average score value for the tool was estimated through the questionnaire answers and a correlation analysis and, using the Pearson Correlation Coefficient (PCC), it was confirmed that most guidelines scores behaved as expected and were ranked according to the use-case functionality. The participants understood the guidelines’ definition and could decide if they agreed or disagreed with their presence during the experiment. We evaluated that, in accordance with the Design Science Research, the proposed artifact is useful, i.e., the design guidelines for virtual reality authoring tools perform what they are designed to do and are operationally reliable in accomplishing their goals. Published version We acknowledge the financial support from the National Council for Scientific and Technological Development (CNPq); Ingrid Winkler is a CNPq technological development fellow (Proc. 308783/2020-4). 2024-06-18T07:44:34Z 2024-06-18T07:44:34Z 2024 Journal Article Chamusca, I. L., Cai, Y., Silva, P. M. C., Ferreira, C. V., Murari, T. B., Apolinario, A. L. & Winkler, I. (2024). Evaluating design guidelines for intuitive, therefore sustainable, virtual reality authoring tools. Sustainability, 16(5), 16051744-. https://dx.doi.org/10.3390/su16051744 2071-1050 https://hdl.handle.net/10356/178410 10.3390/su16051744 2-s2.0-85187463936 5 16 16051744 en Sustainability © 2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https:// creativecommons.org/licenses/by/ 4.0/). application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Engineering
Virtual reality
Authoring tools
spellingShingle Engineering
Virtual reality
Authoring tools
Chamusca, Iolanda L.
Cai, Yiyu
Silva, Pedro M. C.
Ferreira, Cristiano V.
Murari, Thiago B.
Apolinario, Antonio L.
Winkler, Ingrid
Evaluating design guidelines for intuitive, therefore sustainable, virtual reality authoring tools
description Virtual reality software might be challenging to utilize for beginners and unskilled professionals who do not have a programming or 3D modeling background. Concurrently, there is a knowledge gap in software project design for intuitive virtual reality authoring tools, which were supposed to be easier to use. These tools are frequently insufficient due to a lack of support and standard operating procedures. This study evaluates the validity of fourteen design guidelines for the development of intuitive virtual reality authoring tools. Adopting the Design Science Research approach, a previous study completed the first steps of the protocol by identifying problems, defining solution objectives, and developing and demonstrating the design guidelines. This work evaluates their application in a experiment. A group of engineering students with no prior experience in creating virtual worlds were tasked with examining the design guidelines while using the NVIDIA Omniverse Enterprise as an exemplary use case by following the tutorials in the platform. Previously, the students answered a Likert-scale questionnaire and a focus group interview, with eighteen questions about how they perceived these guidelines. An average score value for the tool was estimated through the questionnaire answers and a correlation analysis and, using the Pearson Correlation Coefficient (PCC), it was confirmed that most guidelines scores behaved as expected and were ranked according to the use-case functionality. The participants understood the guidelines’ definition and could decide if they agreed or disagreed with their presence during the experiment. We evaluated that, in accordance with the Design Science Research, the proposed artifact is useful, i.e., the design guidelines for virtual reality authoring tools perform what they are designed to do and are operationally reliable in accomplishing their goals.
author2 School of Mechanical and Aerospace Engineering
author_facet School of Mechanical and Aerospace Engineering
Chamusca, Iolanda L.
Cai, Yiyu
Silva, Pedro M. C.
Ferreira, Cristiano V.
Murari, Thiago B.
Apolinario, Antonio L.
Winkler, Ingrid
format Article
author Chamusca, Iolanda L.
Cai, Yiyu
Silva, Pedro M. C.
Ferreira, Cristiano V.
Murari, Thiago B.
Apolinario, Antonio L.
Winkler, Ingrid
author_sort Chamusca, Iolanda L.
title Evaluating design guidelines for intuitive, therefore sustainable, virtual reality authoring tools
title_short Evaluating design guidelines for intuitive, therefore sustainable, virtual reality authoring tools
title_full Evaluating design guidelines for intuitive, therefore sustainable, virtual reality authoring tools
title_fullStr Evaluating design guidelines for intuitive, therefore sustainable, virtual reality authoring tools
title_full_unstemmed Evaluating design guidelines for intuitive, therefore sustainable, virtual reality authoring tools
title_sort evaluating design guidelines for intuitive, therefore sustainable, virtual reality authoring tools
publishDate 2024
url https://hdl.handle.net/10356/178410
_version_ 1806059908045471744