Real-time volume rendering with octree-based implicit surface representation

Recent breakthroughs in neural radiance fields have significantly advanced the field of novel view synthesis and 3D reconstruction from multi-view images. However, the prevalent neural volume rendering techniques often suffer from long rendering time and require extensive network training. To addres...

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Main Authors: Li, Jiaze, Zhang, Luo, Hu, Jiangbei, Zhang, Zhebin, Sun, Hongyu, Song, Gaochao, He, Ying
Other Authors: School of Computer Science and Engineering
Format: Article
Language:English
Published: 2024
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Online Access:https://hdl.handle.net/10356/179280
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1792802024-07-26T15:35:59Z Real-time volume rendering with octree-based implicit surface representation Li, Jiaze Zhang, Luo Hu, Jiangbei Zhang, Zhebin Sun, Hongyu Song, Gaochao He, Ying School of Computer Science and Engineering Computer and Information Science Neural rendering Implicit surfaces Recent breakthroughs in neural radiance fields have significantly advanced the field of novel view synthesis and 3D reconstruction from multi-view images. However, the prevalent neural volume rendering techniques often suffer from long rendering time and require extensive network training. To address these limitations, recent initiatives have explored explicit voxel representations of scenes to expedite training. Yet, they often fall short in delivering accurate geometric reconstructions due to a lack of effective 3D representation. In this paper, we propose an octree-based approach for the reconstruction of implicit surfaces from multi-view images. Leveraging an explicit, network-free data structure, our method substantially increases rendering speed, achieving real-time performance. Moreover, our reconstruction technique yields surfaces with quality comparable to state-of-the-art network-based learning methods. The source code and data can be downloaded from https://github.com/LaoChui999/Octree-VolSDF. Ministry of Education (MOE) Submitted/Accepted version This project was partially supported by the Ministry of Education, Singapore, under its Academic Research Fund Grants (MOE-T2EP20220-0005 & RT19/22), and a gift fund from OPPO. 2024-07-24T06:31:21Z 2024-07-24T06:31:21Z 2024 Journal Article Li, J., Zhang, L., Hu, J., Zhang, Z., Sun, H., Song, G. & He, Y. (2024). Real-time volume rendering with octree-based implicit surface representation. Computer Aided Geometric Design, 111, 102322-. https://dx.doi.org/10.1016/j.cagd.2024.102322 0167-8396 https://hdl.handle.net/10356/179280 10.1016/j.cagd.2024.102322 2-s2.0-85192794233 111 102322 en MOE-T2EP20220-0005 RT19/22 Computer Aided Geometric Design © 2024 Elsevier B.V. All rights reserved. This article may be downloaded for personal use only. Any other use requires prior permission of the copyright holder. The Version of Record is available online at http://doi.org/10.1016/j.cagd.2024.102322. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Computer and Information Science
Neural rendering
Implicit surfaces
spellingShingle Computer and Information Science
Neural rendering
Implicit surfaces
Li, Jiaze
Zhang, Luo
Hu, Jiangbei
Zhang, Zhebin
Sun, Hongyu
Song, Gaochao
He, Ying
Real-time volume rendering with octree-based implicit surface representation
description Recent breakthroughs in neural radiance fields have significantly advanced the field of novel view synthesis and 3D reconstruction from multi-view images. However, the prevalent neural volume rendering techniques often suffer from long rendering time and require extensive network training. To address these limitations, recent initiatives have explored explicit voxel representations of scenes to expedite training. Yet, they often fall short in delivering accurate geometric reconstructions due to a lack of effective 3D representation. In this paper, we propose an octree-based approach for the reconstruction of implicit surfaces from multi-view images. Leveraging an explicit, network-free data structure, our method substantially increases rendering speed, achieving real-time performance. Moreover, our reconstruction technique yields surfaces with quality comparable to state-of-the-art network-based learning methods. The source code and data can be downloaded from https://github.com/LaoChui999/Octree-VolSDF.
author2 School of Computer Science and Engineering
author_facet School of Computer Science and Engineering
Li, Jiaze
Zhang, Luo
Hu, Jiangbei
Zhang, Zhebin
Sun, Hongyu
Song, Gaochao
He, Ying
format Article
author Li, Jiaze
Zhang, Luo
Hu, Jiangbei
Zhang, Zhebin
Sun, Hongyu
Song, Gaochao
He, Ying
author_sort Li, Jiaze
title Real-time volume rendering with octree-based implicit surface representation
title_short Real-time volume rendering with octree-based implicit surface representation
title_full Real-time volume rendering with octree-based implicit surface representation
title_fullStr Real-time volume rendering with octree-based implicit surface representation
title_full_unstemmed Real-time volume rendering with octree-based implicit surface representation
title_sort real-time volume rendering with octree-based implicit surface representation
publishDate 2024
url https://hdl.handle.net/10356/179280
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