Camera-based human computer interaction

Camera-based Human Computer Interaction (HCI) is a study of computer vision based strategies to detect and extract human body motion and gestures from a video camera. These detected movements are then translated into computer commands. Camera-based HCI can be implemented in 3D computer games, robot...

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Main Author: Ong, Da Wei.
Other Authors: Chan Kap Luk
Format: Final Year Project
Language:English
Published: 2009
Subjects:
Online Access:http://hdl.handle.net/10356/17976
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-179762023-07-07T16:01:01Z Camera-based human computer interaction Ong, Da Wei. Chan Kap Luk School of Electrical and Electronic Engineering DRNTU::Engineering::Electrical and electronic engineering::Home entertainment systems Camera-based Human Computer Interaction (HCI) is a study of computer vision based strategies to detect and extract human body motion and gestures from a video camera. These detected movements are then translated into computer commands. Camera-based HCI can be implemented in 3D computer games, robot control and many other applications. This report shall first discuss ways to detect and track the positions of the hand or the marker that represents the human hand. In this part of the report, various detection methods and tracking methods will be discussed. 3D object detection by stereo vision and multiple object detection methods will also be discussed in this report. The second objective of this report is to discuss various interfaces to interact the user with the computer through the use of camera-based HCI. The aim is to make the interfaces interactive and fun. As the developed program is written in C++ and running in a Microsoft Windows XP environment, this report shall also investigate various ways to send a computer input to Windows from the C++ program. Interfaces such as the mouse simulation and keyboard simulation interfaces will be discussed. These interfaces are tested on various popular game demos such as Core of Duty Demo and Need for Speed Prostreet Demo. Other advanced interfaces such as the pointer interface and the multi-touch interface are also discussed. Bachelor of Engineering 2009-06-18T06:28:09Z 2009-06-18T06:28:09Z 2009 2009 Final Year Project (FYP) http://hdl.handle.net/10356/17976 en Nanyang Technological University 80 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Electrical and electronic engineering::Home entertainment systems
spellingShingle DRNTU::Engineering::Electrical and electronic engineering::Home entertainment systems
Ong, Da Wei.
Camera-based human computer interaction
description Camera-based Human Computer Interaction (HCI) is a study of computer vision based strategies to detect and extract human body motion and gestures from a video camera. These detected movements are then translated into computer commands. Camera-based HCI can be implemented in 3D computer games, robot control and many other applications. This report shall first discuss ways to detect and track the positions of the hand or the marker that represents the human hand. In this part of the report, various detection methods and tracking methods will be discussed. 3D object detection by stereo vision and multiple object detection methods will also be discussed in this report. The second objective of this report is to discuss various interfaces to interact the user with the computer through the use of camera-based HCI. The aim is to make the interfaces interactive and fun. As the developed program is written in C++ and running in a Microsoft Windows XP environment, this report shall also investigate various ways to send a computer input to Windows from the C++ program. Interfaces such as the mouse simulation and keyboard simulation interfaces will be discussed. These interfaces are tested on various popular game demos such as Core of Duty Demo and Need for Speed Prostreet Demo. Other advanced interfaces such as the pointer interface and the multi-touch interface are also discussed.
author2 Chan Kap Luk
author_facet Chan Kap Luk
Ong, Da Wei.
format Final Year Project
author Ong, Da Wei.
author_sort Ong, Da Wei.
title Camera-based human computer interaction
title_short Camera-based human computer interaction
title_full Camera-based human computer interaction
title_fullStr Camera-based human computer interaction
title_full_unstemmed Camera-based human computer interaction
title_sort camera-based human computer interaction
publishDate 2009
url http://hdl.handle.net/10356/17976
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