Game for educational purpose using XNA game studio

Like video, film and even books have done in the past, video games are becoming a part of educational process. Video games offer a flexible, non-linear, learner- directed approach to learning that will become even more important in the globalization underway in the 21st century. The author proposed...

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Main Author: Goh, Gavin.
Other Authors: Shen Zhiqi
Format: Final Year Project
Language:English
Published: 2009
Subjects:
Online Access:http://hdl.handle.net/10356/17986
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-179862023-07-07T15:44:11Z Game for educational purpose using XNA game studio Goh, Gavin. Shen Zhiqi School of Electrical and Electronic Engineering DRNTU::Engineering Like video, film and even books have done in the past, video games are becoming a part of educational process. Video games offer a flexible, non-linear, learner- directed approach to learning that will become even more important in the globalization underway in the 21st century. The author proposed a project that involves the development of a fun and interactive educational video game. Understanding the functionality of money and how Math is involved and relates to money is what primary school students need to be equipped. It is normally at that stage where the students get involved with cash money. Therefore educating them through video games is a good approach. The game was named “The Ultimate Cashier” where student players will take on the role as a Cashier. The objective of the game is to calculate the total price of the grocery items presented to the player. It is catogorised as a 2D Puzzle game which involves a lot of interaction. This project allows the author to explore on two different applications. The author uses Adobe Illustrator to digitally illustrate all the sprite images for the game. Besides that, the game was constructed using Microsoft XNA game engine. The user explores C# programming and the XNA framework and implemented several functionality to boost the entertainment value of the game. In addition, various research theories were incorporated into the game. A State Machine Diagram has been implemented to provide a clearer view of the main alogorithm of the game. The game itself also has a short introduction on how the game is played on the main menu. The game was published into XNA Creator’s forum for other XNA developers to test and give their remarks. Bachelor of Engineering 2009-06-18T07:10:52Z 2009-06-18T07:10:52Z 2009 2009 Final Year Project (FYP) http://hdl.handle.net/10356/17986 en Nanyang Technological University 96 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering
spellingShingle DRNTU::Engineering
Goh, Gavin.
Game for educational purpose using XNA game studio
description Like video, film and even books have done in the past, video games are becoming a part of educational process. Video games offer a flexible, non-linear, learner- directed approach to learning that will become even more important in the globalization underway in the 21st century. The author proposed a project that involves the development of a fun and interactive educational video game. Understanding the functionality of money and how Math is involved and relates to money is what primary school students need to be equipped. It is normally at that stage where the students get involved with cash money. Therefore educating them through video games is a good approach. The game was named “The Ultimate Cashier” where student players will take on the role as a Cashier. The objective of the game is to calculate the total price of the grocery items presented to the player. It is catogorised as a 2D Puzzle game which involves a lot of interaction. This project allows the author to explore on two different applications. The author uses Adobe Illustrator to digitally illustrate all the sprite images for the game. Besides that, the game was constructed using Microsoft XNA game engine. The user explores C# programming and the XNA framework and implemented several functionality to boost the entertainment value of the game. In addition, various research theories were incorporated into the game. A State Machine Diagram has been implemented to provide a clearer view of the main alogorithm of the game. The game itself also has a short introduction on how the game is played on the main menu. The game was published into XNA Creator’s forum for other XNA developers to test and give their remarks.
author2 Shen Zhiqi
author_facet Shen Zhiqi
Goh, Gavin.
format Final Year Project
author Goh, Gavin.
author_sort Goh, Gavin.
title Game for educational purpose using XNA game studio
title_short Game for educational purpose using XNA game studio
title_full Game for educational purpose using XNA game studio
title_fullStr Game for educational purpose using XNA game studio
title_full_unstemmed Game for educational purpose using XNA game studio
title_sort game for educational purpose using xna game studio
publishDate 2009
url http://hdl.handle.net/10356/17986
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