Sound-activated mobile game

This paper introduces a sound-activated mobile game designed to engage users through interactive and intuitive gameplay. Unlike conventional mobile games which utilise touch or motion sensors, this innovative game wields sound as its primary input mechanism. Through the use of a mobile device’s m...

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Main Author: Gwee, Jia Xiang
Other Authors: Goh Wooi Boon
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2024
Subjects:
Online Access:https://hdl.handle.net/10356/180889
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1808892024-11-01T11:00:58Z Sound-activated mobile game Gwee, Jia Xiang Goh Wooi Boon College of Computing and Data Science ASWBGOH@ntu.edu.sg Computer and Information Science Mobile game Sound activated This paper introduces a sound-activated mobile game designed to engage users through interactive and intuitive gameplay. Unlike conventional mobile games which utilise touch or motion sensors, this innovative game wields sound as its primary input mechanism. Through the use of a mobile device’s microphone, the game detects and responds to various sound frequencies and amplitudes. With the help of machine learning, ambient noise can be transformed into actionable gameplay elements. Players will navigate through obstacles and overcome challenges by making specific sounds either through controlling their environment acoustically or with bodily actions such as clapping or knocking. The novelty and creativity of these sound-based controls are generally appreciated among playtesters, recognising their potential to enhance engagement and immersion. While the game does push the boundaries of interactive entertainment, refining the accuracy and consistency of the sound detection will be vital to maximising player satisfaction and ensuring sustained engagement over time Bachelor's degree 2024-11-01T11:00:58Z 2024-11-01T11:00:58Z 2024 Final Year Project (FYP) Gwee, J. X. (2024). Sound-activated mobile game. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/180889 https://hdl.handle.net/10356/180889 en SCSE23-0862 application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Computer and Information Science
Mobile game
Sound activated
spellingShingle Computer and Information Science
Mobile game
Sound activated
Gwee, Jia Xiang
Sound-activated mobile game
description This paper introduces a sound-activated mobile game designed to engage users through interactive and intuitive gameplay. Unlike conventional mobile games which utilise touch or motion sensors, this innovative game wields sound as its primary input mechanism. Through the use of a mobile device’s microphone, the game detects and responds to various sound frequencies and amplitudes. With the help of machine learning, ambient noise can be transformed into actionable gameplay elements. Players will navigate through obstacles and overcome challenges by making specific sounds either through controlling their environment acoustically or with bodily actions such as clapping or knocking. The novelty and creativity of these sound-based controls are generally appreciated among playtesters, recognising their potential to enhance engagement and immersion. While the game does push the boundaries of interactive entertainment, refining the accuracy and consistency of the sound detection will be vital to maximising player satisfaction and ensuring sustained engagement over time
author2 Goh Wooi Boon
author_facet Goh Wooi Boon
Gwee, Jia Xiang
format Final Year Project
author Gwee, Jia Xiang
author_sort Gwee, Jia Xiang
title Sound-activated mobile game
title_short Sound-activated mobile game
title_full Sound-activated mobile game
title_fullStr Sound-activated mobile game
title_full_unstemmed Sound-activated mobile game
title_sort sound-activated mobile game
publisher Nanyang Technological University
publishDate 2024
url https://hdl.handle.net/10356/180889
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