Sound-activated mobile game
This paper introduces a sound-activated mobile game designed to engage users through interactive and intuitive gameplay. Unlike conventional mobile games which utilise touch or motion sensors, this innovative game wields sound as its primary input mechanism. Through the use of a mobile device’s m...
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Nanyang Technological University
2024
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sg-ntu-dr.10356-1808892024-11-01T11:00:58Z Sound-activated mobile game Gwee, Jia Xiang Goh Wooi Boon College of Computing and Data Science ASWBGOH@ntu.edu.sg Computer and Information Science Mobile game Sound activated This paper introduces a sound-activated mobile game designed to engage users through interactive and intuitive gameplay. Unlike conventional mobile games which utilise touch or motion sensors, this innovative game wields sound as its primary input mechanism. Through the use of a mobile device’s microphone, the game detects and responds to various sound frequencies and amplitudes. With the help of machine learning, ambient noise can be transformed into actionable gameplay elements. Players will navigate through obstacles and overcome challenges by making specific sounds either through controlling their environment acoustically or with bodily actions such as clapping or knocking. The novelty and creativity of these sound-based controls are generally appreciated among playtesters, recognising their potential to enhance engagement and immersion. While the game does push the boundaries of interactive entertainment, refining the accuracy and consistency of the sound detection will be vital to maximising player satisfaction and ensuring sustained engagement over time Bachelor's degree 2024-11-01T11:00:58Z 2024-11-01T11:00:58Z 2024 Final Year Project (FYP) Gwee, J. X. (2024). Sound-activated mobile game. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/180889 https://hdl.handle.net/10356/180889 en SCSE23-0862 application/pdf Nanyang Technological University |
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Computer and Information Science Mobile game Sound activated Gwee, Jia Xiang Sound-activated mobile game |
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This paper introduces a sound-activated mobile game designed to engage users through
interactive and intuitive gameplay. Unlike conventional mobile games which utilise touch or
motion sensors, this innovative game wields sound as its primary input mechanism. Through the
use of a mobile device’s microphone, the game detects and responds to various sound
frequencies and amplitudes. With the help of machine learning, ambient noise can be
transformed into actionable gameplay elements. Players will navigate through obstacles and
overcome challenges by making specific sounds either through controlling their environment
acoustically or with bodily actions such as clapping or knocking. The novelty and creativity of
these sound-based controls are generally appreciated among playtesters, recognising their
potential to enhance engagement and immersion. While the game does push the boundaries of
interactive entertainment, refining the accuracy and consistency of the sound detection will be
vital to maximising player satisfaction and ensuring sustained engagement over time |
author2 |
Goh Wooi Boon |
author_facet |
Goh Wooi Boon Gwee, Jia Xiang |
format |
Final Year Project |
author |
Gwee, Jia Xiang |
author_sort |
Gwee, Jia Xiang |
title |
Sound-activated mobile game |
title_short |
Sound-activated mobile game |
title_full |
Sound-activated mobile game |
title_fullStr |
Sound-activated mobile game |
title_full_unstemmed |
Sound-activated mobile game |
title_sort |
sound-activated mobile game |
publisher |
Nanyang Technological University |
publishDate |
2024 |
url |
https://hdl.handle.net/10356/180889 |
_version_ |
1814777801015820288 |