Encouraging pro-environmental behaviour in a virtual reality serious game: the interplay between competition and prior knowledge
Drawing upon self-determination theory, this study investigates whether the effects of competition interact with individuals’ prior knowledge to influence the motivations for and antecedents to their pro-environmental behaviour. Using a virtual reality serious game about plastic waste, we conducted...
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sg-ntu-dr.10356-1824462025-02-09T15:33:48Z Encouraging pro-environmental behaviour in a virtual reality serious game: the interplay between competition and prior knowledge Ho, Shirley S. Xiong, Sherry R. Li, Benjamin Junting Tan, Wenqi Ou, Mengxue Lisak, Grzegorz Wee Kim Wee School of Communication and Information School of Civil and Environmental Engineering Nanyang Environment and Water Research Institute Residues and Resource Reclamation Centre Social Sciences Pro-environmental behaviour Self-determination theory Drawing upon self-determination theory, this study investigates whether the effects of competition interact with individuals’ prior knowledge to influence the motivations for and antecedents to their pro-environmental behaviour. Using a virtual reality serious game about plastic waste, we conducted a 2 (Game environment: Competition vs. Non-competition) × 3 (Prior knowledge about plastic waste: Low vs. Medium vs. High) between-subjects experiment with 61 participants (Mage = 23.31, SDage = 2.77). Results indicated that competition had differential impacts depending on individuals’ prior knowledge. Competition had negative effects on motivation and antecedents to pro-environmental behaviour for players with low levels of prior knowledge and positive effects for players with medium levels of prior knowledge. As the first study to investigate prior knowledge as a moderator for the effects of competition in a virtual reality serious game, our research contributes to the literature by clarifying the conditions under which competition could promote pro-environmental behaviour and offers suggestions on customised use of competition for communication practitioners. Ministry of Education (MOE) Nanyang Technological University Published version This research was supported by the Ministry of Education, Singapore, under its MOE AcRF Tier 3 Award [MOE-MOET32022-0006], and the Nanyang Technological University's Accelerating Creativity and Excellence (ACE) Award [NTU-ACE2021-05]. 2025-02-03T04:45:22Z 2025-02-03T04:45:22Z 2024 Journal Article Ho, S. S., Xiong, S. R., Li, B. J., Tan, W., Ou, M. & Lisak, G. (2024). Encouraging pro-environmental behaviour in a virtual reality serious game: the interplay between competition and prior knowledge. Behaviour and Information Technology, 2439528-. https://dx.doi.org/10.1080/0144929X.2024.2439528 0144-929X https://hdl.handle.net/10356/182446 10.1080/0144929X.2024.2439528 2-s2.0-85211567854 2439528 en MOE-MOET32022-0006 NTU-ACE2021-05 Behaviour and Information Technology © 2024 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group. This is an Open Access article distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives License (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is properly cited, and is not altered, transformed, or built upon in any way. The terms on which this article has been published allow the posting of the Accepted Manuscript in a repository by the author(s) or with their consent. application/pdf |
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Social Sciences Pro-environmental behaviour Self-determination theory Ho, Shirley S. Xiong, Sherry R. Li, Benjamin Junting Tan, Wenqi Ou, Mengxue Lisak, Grzegorz Encouraging pro-environmental behaviour in a virtual reality serious game: the interplay between competition and prior knowledge |
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Drawing upon self-determination theory, this study investigates whether the effects of competition interact with individuals’ prior knowledge to influence the motivations for and antecedents to their pro-environmental behaviour. Using a virtual reality serious game about plastic waste, we conducted a 2 (Game environment: Competition vs. Non-competition) × 3 (Prior knowledge about plastic waste: Low vs. Medium vs. High) between-subjects experiment with 61 participants (Mage = 23.31, SDage = 2.77). Results indicated that competition had differential impacts depending on individuals’ prior knowledge. Competition had negative effects on motivation and antecedents to pro-environmental behaviour for players with low levels of prior knowledge and positive effects for players with medium levels of prior knowledge. As the first study to investigate prior knowledge as a moderator for the effects of competition in a virtual reality serious game, our research contributes to the literature by clarifying the conditions under which competition could promote pro-environmental behaviour and offers suggestions on customised use of competition for communication practitioners. |
author2 |
Wee Kim Wee School of Communication and Information |
author_facet |
Wee Kim Wee School of Communication and Information Ho, Shirley S. Xiong, Sherry R. Li, Benjamin Junting Tan, Wenqi Ou, Mengxue Lisak, Grzegorz |
format |
Article |
author |
Ho, Shirley S. Xiong, Sherry R. Li, Benjamin Junting Tan, Wenqi Ou, Mengxue Lisak, Grzegorz |
author_sort |
Ho, Shirley S. |
title |
Encouraging pro-environmental behaviour in a virtual reality serious game: the interplay between competition and prior knowledge |
title_short |
Encouraging pro-environmental behaviour in a virtual reality serious game: the interplay between competition and prior knowledge |
title_full |
Encouraging pro-environmental behaviour in a virtual reality serious game: the interplay between competition and prior knowledge |
title_fullStr |
Encouraging pro-environmental behaviour in a virtual reality serious game: the interplay between competition and prior knowledge |
title_full_unstemmed |
Encouraging pro-environmental behaviour in a virtual reality serious game: the interplay between competition and prior knowledge |
title_sort |
encouraging pro-environmental behaviour in a virtual reality serious game: the interplay between competition and prior knowledge |
publishDate |
2025 |
url |
https://hdl.handle.net/10356/182446 |
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1823807392999014400 |