文图学视角下的《仙剑奇侠传》IP研究——以《仙剑三》和《祈今朝》为例 = A study of “Chinese Paladin” IP from the perspective of text and image studies: taking “Chinese Paladin 3” and “Sword and Fairy 6” as examples
仙侠剧源于《仙剑奇侠传》。自该剧于2005年播出后,市面上便掀起了仙侠热潮。尽管仙侠剧层出不穷,但获得高评价的作品却屈指可数,而《仙剑奇侠传三》(以下简称《仙三》)正是其中之一。它不仅获得了观众的认可,还连带着把剧里的主演都推向了更高的知名度。 由于《仙剑奇侠传》是仙侠剧的开始,与之比较,有失公允,因此,本文将以文图学的视角分析其他《仙剑奇侠传》IP电视剧——2009年播出的《仙三》以及2024年播出的《祈今朝》(又名《仙剑奇侠传六》),探讨前者高口碑的原因,是否与游戏相关,以及为何后者未能延续前者的成绩。 研究发现《仙三》电视剧的成功与游戏关联度较低,它的高口碑得益于画面暗示、CP感的塑...
محفوظ في:
المؤلف الرئيسي: | |
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مؤلفون آخرون: | |
التنسيق: | Final Year Project |
اللغة: | Chinese |
منشور في: |
Nanyang Technological University
2025
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الموضوعات: | |
الوصول للمادة أونلاين: | https://hdl.handle.net/10356/183041 |
الوسوم: |
إضافة وسم
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الملخص: | 仙侠剧源于《仙剑奇侠传》。自该剧于2005年播出后,市面上便掀起了仙侠热潮。尽管仙侠剧层出不穷,但获得高评价的作品却屈指可数,而《仙剑奇侠传三》(以下简称《仙三》)正是其中之一。它不仅获得了观众的认可,还连带着把剧里的主演都推向了更高的知名度。
由于《仙剑奇侠传》是仙侠剧的开始,与之比较,有失公允,因此,本文将以文图学的视角分析其他《仙剑奇侠传》IP电视剧——2009年播出的《仙三》以及2024年播出的《祈今朝》(又名《仙剑奇侠传六》),探讨前者高口碑的原因,是否与游戏相关,以及为何后者未能延续前者的成绩。
研究发现《仙三》电视剧的成功与游戏关联度较低,它的高口碑得益于画面暗示、CP感的塑造以及音乐的安排。《祈今朝》在画面、叙事节奏、剧情上,都存在一定的缺陷,因此未能达到《仙三》的成就。
关键词:文图学 《仙剑奇侠传三》《祈今朝》 仙侠电视剧 电子游戏
Xianxia drama originated from Chinese Paladin. After its release in 2005, many Xianxia dramas entered the market. Although numerous Xianxia dramas exist, only some received widespread recognition with Chinese Paladin 3 being one of them. Not only was it well received by audiences, but it also significantly increased the popularity of its lead actors.
Since Chinese Paladin is the origin, a direct comparison may be unfair. Hence, this paper will analyse other dramas within the Chinese Paladin IP through the lens of Text and Image Studies: Chinese Paladin 3, broadcasted in 2009 and Sword and Fairy 6, broadcasted in 2024. It will explore the reasons behind the former’s strong reputation, its connection to the game and why the latter failed to achieve the same result.
Research reveals that Chinese Paladin 3’s success is less related to the game, and its high reputation is due to its implicit visual storytelling, engaging character pairings and the arrangement of music. Conversely, Sword and Fairy 6 was hampered by visual flaws, narrative pacing and weak plot, preventing it from replicating the same success.
Keywords:Text and Image Studies, Chinese Paladin 3, Sword and Fairy 6, Xianxia Drama, Video Game |
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