Cosplay-playing with costumes…and gender norms?
My objective was to discover why female cosplayers [those who dress up as Japanese anime (cartoon) and manga (comic) characters] cross-dress in cosplay, thus becoming “crossplayers”. I explored the possibility of these crossplayers disliking “feminine” expectations in anime/manga and daily life; and...
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sg-ntu-dr.10356-226622019-12-10T12:03:18Z Cosplay-playing with costumes…and gender norms? Lee, Joanne Suyen. School of Humanities and Social Sciences Genaro Castro-Vázquez DRNTU::Social sciences::Sociology::Social influence My objective was to discover why female cosplayers [those who dress up as Japanese anime (cartoon) and manga (comic) characters] cross-dress in cosplay, thus becoming “crossplayers”. I explored the possibility of these crossplayers disliking “feminine” expectations in anime/manga and daily life; and of the anime/manga/cosplay community being a potential arena for the questioning of gender and sexuality norms. My research consisted of literature reviews and field work. Namely, interviews garnered through convenience and snowball sampling, some of whom I approached at major cosplays event. Results show that some respondents did crossplay out of dislike for or protest against feminine roles. However, crossplay was common in the cosplaying community due to the gender ambiguity of males in anime/manga. Moreover, while the community has potential to become an arena for the questioning of gender and sexuality norms, my respondents’ mindsets still mirror that of mainstream Singaporeans. Bachelor of Arts 2010-04-01T03:34:22Z 2010-04-01T03:34:22Z 2010 2010 Final Year Project (FYP) http://hdl.handle.net/10356/22662 en Nanyang Technological University 29 p. application/pdf |
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DRNTU::Social sciences::Sociology::Social influence Lee, Joanne Suyen. Cosplay-playing with costumes…and gender norms? |
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My objective was to discover why female cosplayers [those who dress up as Japanese anime (cartoon) and manga (comic) characters] cross-dress in cosplay, thus becoming “crossplayers”. I explored the possibility of these crossplayers disliking “feminine” expectations in anime/manga and daily life; and of the anime/manga/cosplay community being a potential arena for the questioning of gender and sexuality norms.
My research consisted of literature reviews and field work. Namely, interviews garnered through convenience and snowball sampling, some of whom I approached at major cosplays event.
Results show that some respondents did crossplay out of dislike for or protest against feminine roles. However, crossplay was common in the cosplaying community due to the gender ambiguity of males in anime/manga. Moreover, while the community has potential to become an arena for the questioning of gender and sexuality norms, my respondents’ mindsets still mirror that of mainstream Singaporeans. |
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School of Humanities and Social Sciences |
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School of Humanities and Social Sciences Lee, Joanne Suyen. |
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Final Year Project |
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Lee, Joanne Suyen. |
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Lee, Joanne Suyen. |
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Cosplay-playing with costumes…and gender norms? |
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Cosplay-playing with costumes…and gender norms? |
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Cosplay-playing with costumes…and gender norms? |
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Cosplay-playing with costumes…and gender norms? |
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Cosplay-playing with costumes…and gender norms? |
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cosplay-playing with costumes…and gender norms? |
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2010 |
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http://hdl.handle.net/10356/22662 |
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