Cosplay-playing with costumes…and gender norms?

My objective was to discover why female cosplayers [those who dress up as Japanese anime (cartoon) and manga (comic) characters] cross-dress in cosplay, thus becoming “crossplayers”. I explored the possibility of these crossplayers disliking “feminine” expectations in anime/manga and daily life; and...

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Main Author: Lee, Joanne Suyen.
Other Authors: School of Humanities and Social Sciences
Format: Final Year Project
Language:English
Published: 2010
Subjects:
Online Access:http://hdl.handle.net/10356/22662
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-226622019-12-10T12:03:18Z Cosplay-playing with costumes…and gender norms? Lee, Joanne Suyen. School of Humanities and Social Sciences Genaro Castro-Vázquez DRNTU::Social sciences::Sociology::Social influence My objective was to discover why female cosplayers [those who dress up as Japanese anime (cartoon) and manga (comic) characters] cross-dress in cosplay, thus becoming “crossplayers”. I explored the possibility of these crossplayers disliking “feminine” expectations in anime/manga and daily life; and of the anime/manga/cosplay community being a potential arena for the questioning of gender and sexuality norms. My research consisted of literature reviews and field work. Namely, interviews garnered through convenience and snowball sampling, some of whom I approached at major cosplays event. Results show that some respondents did crossplay out of dislike for or protest against feminine roles. However, crossplay was common in the cosplaying community due to the gender ambiguity of males in anime/manga. Moreover, while the community has potential to become an arena for the questioning of gender and sexuality norms, my respondents’ mindsets still mirror that of mainstream Singaporeans. Bachelor of Arts 2010-04-01T03:34:22Z 2010-04-01T03:34:22Z 2010 2010 Final Year Project (FYP) http://hdl.handle.net/10356/22662 en Nanyang Technological University 29 p. application/pdf
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic DRNTU::Social sciences::Sociology::Social influence
spellingShingle DRNTU::Social sciences::Sociology::Social influence
Lee, Joanne Suyen.
Cosplay-playing with costumes…and gender norms?
description My objective was to discover why female cosplayers [those who dress up as Japanese anime (cartoon) and manga (comic) characters] cross-dress in cosplay, thus becoming “crossplayers”. I explored the possibility of these crossplayers disliking “feminine” expectations in anime/manga and daily life; and of the anime/manga/cosplay community being a potential arena for the questioning of gender and sexuality norms. My research consisted of literature reviews and field work. Namely, interviews garnered through convenience and snowball sampling, some of whom I approached at major cosplays event. Results show that some respondents did crossplay out of dislike for or protest against feminine roles. However, crossplay was common in the cosplaying community due to the gender ambiguity of males in anime/manga. Moreover, while the community has potential to become an arena for the questioning of gender and sexuality norms, my respondents’ mindsets still mirror that of mainstream Singaporeans.
author2 School of Humanities and Social Sciences
author_facet School of Humanities and Social Sciences
Lee, Joanne Suyen.
format Final Year Project
author Lee, Joanne Suyen.
author_sort Lee, Joanne Suyen.
title Cosplay-playing with costumes…and gender norms?
title_short Cosplay-playing with costumes…and gender norms?
title_full Cosplay-playing with costumes…and gender norms?
title_fullStr Cosplay-playing with costumes…and gender norms?
title_full_unstemmed Cosplay-playing with costumes…and gender norms?
title_sort cosplay-playing with costumes…and gender norms?
publishDate 2010
url http://hdl.handle.net/10356/22662
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