Fast fluid simulation using cluster system and graphics processing unit
In recent years, fluid simulation has gained much attention in the computer graphics community. It has been extensively used in graphics and its applications such as movies, games and virtual reality to enhance realism. Several efforts have been made to reduce the computational cost of fluid simulat...
محفوظ في:
المؤلف الرئيسي: | |
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مؤلفون آخرون: | |
التنسيق: | Final Year Project |
اللغة: | English |
منشور في: |
2010
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الموضوعات: | |
الوصول للمادة أونلاين: | http://hdl.handle.net/10356/35721 |
الوسوم: |
إضافة وسم
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المؤسسة: | Nanyang Technological University |
اللغة: | English |
الملخص: | In recent years, fluid simulation has gained much attention in the computer graphics community. It has been extensively used in graphics and its applications such as movies, games and virtual reality to enhance realism. Several efforts have been made to reduce the computational cost of fluid simulation while retaining visual quality, one of which is the method known as “Lattice Boltzmann Method” (LBM). However, when it is run on a PC, it is still unable to produce simulation result at real time. Thus, an existing CPU based LBM simulation was ported into two platforms: a CPU cluster using Message Passing Interface (MPI), and Graphics Processing Unit (GPU) using Compute Unified Device Architecture (CUDA). The implementation details regarding the two platforms as well as some optimization issues are discussed. In addition, we also discuss and compare the performance of the two systems. |
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