Virtual reality for cultural heritage applications
180 p.
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2010
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sg-ntu-dr.10356-357502023-03-04T00:44:24Z Virtual reality for cultural heritage applications Song, Meehae Chan K. Y., Tony Karl Wolfgang Mueller-Wittig School of Computer Engineering DRNTU::Engineering::Computer science and engineering::Computer applications::Arts and humanities 180 p. Virtual Reality (VR) technology opens up many new possibilities. Advances in VR technology especially in the field of 3D computer graphics modeling and animation techniques and faster computing power has enabled us to create increasingly realistic Virtual Environments (VE) and 3D virtual humans, animals and objects to inhabit these Virtual Environments. VR technology is being used in a variety of real-time application domains including architectural visualization, vehicle design and prototyping, entertainment, simulation and training, teleoperations, scientific visualization, engineering, education, medicine / non-invasive surgery, and cultural heritage. Innovative and intuitive interaction techniques and methods need to be developed and employed in these VR applications to further enhance the interactive experience of the user. This thesis presents a cultural heritage application utilizing VR technology to recreate a fully immersive 3D environment of a complex heritage structure specific to Singapore. MASTER OF ENGINEERING (SCE) 2010-04-23T01:32:29Z 2010-04-23T01:32:29Z 2006 2006 Thesis Meehae, S. (2006). Virtual reality for cultural heritage applications. Master’s thesis, Nanyang Technological University, Singapore. https://hdl.handle.net/10356/35750 10.32657/10356/35750 application/pdf |
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DRNTU::Engineering::Computer science and engineering::Computer applications::Arts and humanities Song, Meehae Virtual reality for cultural heritage applications |
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180 p. |
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Chan K. Y., Tony |
author_facet |
Chan K. Y., Tony Song, Meehae |
format |
Theses and Dissertations |
author |
Song, Meehae |
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Song, Meehae |
title |
Virtual reality for cultural heritage applications |
title_short |
Virtual reality for cultural heritage applications |
title_full |
Virtual reality for cultural heritage applications |
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Virtual reality for cultural heritage applications |
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Virtual reality for cultural heritage applications |
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virtual reality for cultural heritage applications |
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2010 |
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https://hdl.handle.net/10356/35750 |
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1759856953525272576 |