Flocking for multi agent system : split and merge algorithm
The final year project is the extension of existing project with code name FAME. FAME is C# language game engine software application based on the open source rendering engine Orge3D developed to study and simulate steering behaviors of multi autonomous agents. Before this FYP, several s...
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sg-ntu-dr.10356-362672023-03-03T20:32:38Z Flocking for multi agent system : split and merge algorithm Do, Bach Viet Ong Yew Soon School of Computer Engineering Emerging Research Lab DRNTU::Engineering::Computer science and engineering::Computing methodologies The final year project is the extension of existing project with code name FAME. FAME is C# language game engine software application based on the open source rendering engine Orge3D developed to study and simulate steering behaviors of multi autonomous agents. Before this FYP, several steering behaviors has been studied and implemented including arrival, goal seeking, wandering and flocking, the most interesting behavior. Flocking algorithm attempts to simulate the beautiful natural phenomenon of flocks of thousand birds, schools of countless fish or great herds of animals (In computer science, ―this gathering of mass individuals‖ are commonly termed flocking).Nonetheless, the problem of obstacle avoidance for flock of agents has not been studied before. In this project, the problem of a flock obstacle avoidance is analyzed. Inspired by the nature of flocking avoidance behavior, the obstacle avoidance should comprise of ways to split the whole flock to steer around the obstacle and merge back into the old flock afterward. This report is going to explain in the details algorithm developed during 8 months and show that it is able to produce realistic animation and deliver strong performance. In addition, in FAME, a steering agent is a combination of several steering behaviors, i.e, arrival behavior, goal seeking behavior, wandering behavior and flocking behavior. Adding one more obstacle avoidance behavior increases chances to cause conflicts and the optimization of steering behaviors has also not been thoroughly investigated before. Thus, the problem of steering behaviors optimization and solution are also discussed in this report. Bachelor of Engineering (Computer Science) 2010-04-30T01:13:47Z 2010-04-30T01:13:47Z 2010 2010 Final Year Project (FYP) http://hdl.handle.net/10356/36267 en Nanyang Technological University 76 p. application/pdf |
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DRNTU::Engineering::Computer science and engineering::Computing methodologies Do, Bach Viet Flocking for multi agent system : split and merge algorithm |
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The final year project is the extension of existing project with code name FAME.
FAME is C# language game engine software application based on the open source
rendering engine Orge3D developed to study and simulate steering behaviors of
multi autonomous agents.
Before this FYP, several steering behaviors has been studied and implemented
including arrival, goal seeking, wandering and flocking, the most interesting
behavior. Flocking algorithm attempts to simulate the beautiful natural phenomenon
of flocks of thousand birds, schools of countless fish or great herds of animals (In
computer science, ―this gathering of mass individuals‖ are commonly termed
flocking).Nonetheless, the problem of obstacle avoidance for flock of agents has not
been studied before. In this project, the problem of a flock obstacle avoidance is
analyzed. Inspired by the nature of flocking avoidance behavior, the obstacle
avoidance should comprise of ways to split the whole flock to steer around the
obstacle and merge back into the old flock afterward. This report is going to explain
in the details algorithm developed during 8 months and show that it is able to
produce realistic animation and deliver strong performance.
In addition, in FAME, a steering agent is a combination of several steering behaviors,
i.e, arrival behavior, goal seeking behavior, wandering behavior and flocking
behavior. Adding one more obstacle avoidance behavior increases chances to cause
conflicts and the optimization of steering behaviors has also not been thoroughly
investigated before. Thus, the problem of steering behaviors optimization and
solution are also discussed in this report. |
author2 |
Ong Yew Soon |
author_facet |
Ong Yew Soon Do, Bach Viet |
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Final Year Project |
author |
Do, Bach Viet |
author_sort |
Do, Bach Viet |
title |
Flocking for multi agent system : split and merge algorithm |
title_short |
Flocking for multi agent system : split and merge algorithm |
title_full |
Flocking for multi agent system : split and merge algorithm |
title_fullStr |
Flocking for multi agent system : split and merge algorithm |
title_full_unstemmed |
Flocking for multi agent system : split and merge algorithm |
title_sort |
flocking for multi agent system : split and merge algorithm |
publishDate |
2010 |
url |
http://hdl.handle.net/10356/36267 |
_version_ |
1759855049980248064 |