Sound and smoke propagation models for virtual crowd environments

Virtual crowd simulations are important for various applications like defense, social studies, etc. While literature exists on agent design and sensor modeling, there is still no generic model for sound and smoke propagation that can be integrated into existing virtual crowd simulation frameworks. T...

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Main Author: Vaisagh Viswanathan Thattamparambil
Other Authors: Cai Wentong
Format: Final Year Project
Language:English
Published: 2010
Subjects:
Online Access:http://hdl.handle.net/10356/38571
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-385712023-03-03T20:40:24Z Sound and smoke propagation models for virtual crowd environments Vaisagh Viswanathan Thattamparambil Cai Wentong School of Computer Engineering Parallel and Distributed Computing Centre Michael H Lees DRNTU::Engineering::Computer science and engineering::Computing methodologies::Simulation and modeling Virtual crowd simulations are important for various applications like defense, social studies, etc. While literature exists on agent design and sensor modeling, there is still no generic model for sound and smoke propagation that can be integrated into existing virtual crowd simulation frameworks. This project attempts to address this issue by creating models for sound and smoke propagation in areas like MRT stations and parade grounds. It begins with an introduction to the basics of sound and smoke and a survey of the background and existing work in the fields of intelligent agents, virtual crowds and sensory and perception models. The concept of cellular automata and the application of the finite difference algorithm to a cellular automata is also discussed. The project then moves on to explain the characteristic features and properties of sound and smoke and also the constraints involved in modeling such a propagation model for virtual crowd environments. The proposed models for smoke and sound are then explained in detail and their performance in an agent based virtual crowd simulation is examined. The sound model suggested in this project could be further enhanced by adding additional capabilities like reflection and echoes for sound. The smoke model can be improved by improving the performance and making it smoother and less memory intensive to run. Work also needs to be done to model the perception capabilities of agents in a realistic way. Bachelor of Engineering (Computer Engineering) 2010-05-12T01:08:31Z 2010-05-12T01:08:31Z 2010 2010 Final Year Project (FYP) http://hdl.handle.net/10356/38571 en Nanyang Technological University 58 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering::Computing methodologies::Simulation and modeling
spellingShingle DRNTU::Engineering::Computer science and engineering::Computing methodologies::Simulation and modeling
Vaisagh Viswanathan Thattamparambil
Sound and smoke propagation models for virtual crowd environments
description Virtual crowd simulations are important for various applications like defense, social studies, etc. While literature exists on agent design and sensor modeling, there is still no generic model for sound and smoke propagation that can be integrated into existing virtual crowd simulation frameworks. This project attempts to address this issue by creating models for sound and smoke propagation in areas like MRT stations and parade grounds. It begins with an introduction to the basics of sound and smoke and a survey of the background and existing work in the fields of intelligent agents, virtual crowds and sensory and perception models. The concept of cellular automata and the application of the finite difference algorithm to a cellular automata is also discussed. The project then moves on to explain the characteristic features and properties of sound and smoke and also the constraints involved in modeling such a propagation model for virtual crowd environments. The proposed models for smoke and sound are then explained in detail and their performance in an agent based virtual crowd simulation is examined. The sound model suggested in this project could be further enhanced by adding additional capabilities like reflection and echoes for sound. The smoke model can be improved by improving the performance and making it smoother and less memory intensive to run. Work also needs to be done to model the perception capabilities of agents in a realistic way.
author2 Cai Wentong
author_facet Cai Wentong
Vaisagh Viswanathan Thattamparambil
format Final Year Project
author Vaisagh Viswanathan Thattamparambil
author_sort Vaisagh Viswanathan Thattamparambil
title Sound and smoke propagation models for virtual crowd environments
title_short Sound and smoke propagation models for virtual crowd environments
title_full Sound and smoke propagation models for virtual crowd environments
title_fullStr Sound and smoke propagation models for virtual crowd environments
title_full_unstemmed Sound and smoke propagation models for virtual crowd environments
title_sort sound and smoke propagation models for virtual crowd environments
publishDate 2010
url http://hdl.handle.net/10356/38571
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