Bejewel your mind : effect of puzzle games on cognition

Results from past research have shown action video game experience enhances visual attention and visuospatial resolution. In this paper, the author examines the effect of puzzle game Bejeweled® 2 Action on visual abilities. In Experiment I, the Flanker Test and the Overcrowding Test were used to de...

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Main Author: Bai, Xuechen
Other Authors: Michael Donald Patterson
Format: Final Year Project
Language:English
Published: 2010
Subjects:
Online Access:http://hdl.handle.net/10356/38744
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-387442019-12-10T14:21:47Z Bejewel your mind : effect of puzzle games on cognition Bai, Xuechen Michael Donald Patterson School of Humanities and Social Sciences DRNTU::Social sciences::Psychology::Consciousness and cognition Results from past research have shown action video game experience enhances visual attention and visuospatial resolution. In this paper, the author examines the effect of puzzle game Bejeweled® 2 Action on visual abilities. In Experiment I, the Flanker Test and the Overcrowding Test were used to determine the differences in selectivity of visual attention and crowding effect in players and non-players of the game. A second experiment was conducted with 10 hours of training of Bejeweled® 2 Action for non-players and visual abilities were examined prior to and after the training. This study has successfully established that playing Bejeweled® 2 Action can lead to improved visual selective attention and a reduced crowding effect. Bachelor of Arts 2010-05-18T03:32:30Z 2010-05-18T03:32:30Z 2010 2010 Final Year Project (FYP) http://hdl.handle.net/10356/38744 en Nanyang Technological University 36 p. application/pdf
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic DRNTU::Social sciences::Psychology::Consciousness and cognition
spellingShingle DRNTU::Social sciences::Psychology::Consciousness and cognition
Bai, Xuechen
Bejewel your mind : effect of puzzle games on cognition
description Results from past research have shown action video game experience enhances visual attention and visuospatial resolution. In this paper, the author examines the effect of puzzle game Bejeweled® 2 Action on visual abilities. In Experiment I, the Flanker Test and the Overcrowding Test were used to determine the differences in selectivity of visual attention and crowding effect in players and non-players of the game. A second experiment was conducted with 10 hours of training of Bejeweled® 2 Action for non-players and visual abilities were examined prior to and after the training. This study has successfully established that playing Bejeweled® 2 Action can lead to improved visual selective attention and a reduced crowding effect.
author2 Michael Donald Patterson
author_facet Michael Donald Patterson
Bai, Xuechen
format Final Year Project
author Bai, Xuechen
author_sort Bai, Xuechen
title Bejewel your mind : effect of puzzle games on cognition
title_short Bejewel your mind : effect of puzzle games on cognition
title_full Bejewel your mind : effect of puzzle games on cognition
title_fullStr Bejewel your mind : effect of puzzle games on cognition
title_full_unstemmed Bejewel your mind : effect of puzzle games on cognition
title_sort bejewel your mind : effect of puzzle games on cognition
publishDate 2010
url http://hdl.handle.net/10356/38744
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