Bejewel your mind : effect of puzzle games on cognition
Results from past research have shown action video game experience enhances visual attention and visuospatial resolution. In this paper, the author examines the effect of puzzle game Bejeweled® 2 Action on visual abilities. In Experiment I, the Flanker Test and the Overcrowding Test were used to de...
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sg-ntu-dr.10356-387442019-12-10T14:21:47Z Bejewel your mind : effect of puzzle games on cognition Bai, Xuechen Michael Donald Patterson School of Humanities and Social Sciences DRNTU::Social sciences::Psychology::Consciousness and cognition Results from past research have shown action video game experience enhances visual attention and visuospatial resolution. In this paper, the author examines the effect of puzzle game Bejeweled® 2 Action on visual abilities. In Experiment I, the Flanker Test and the Overcrowding Test were used to determine the differences in selectivity of visual attention and crowding effect in players and non-players of the game. A second experiment was conducted with 10 hours of training of Bejeweled® 2 Action for non-players and visual abilities were examined prior to and after the training. This study has successfully established that playing Bejeweled® 2 Action can lead to improved visual selective attention and a reduced crowding effect. Bachelor of Arts 2010-05-18T03:32:30Z 2010-05-18T03:32:30Z 2010 2010 Final Year Project (FYP) http://hdl.handle.net/10356/38744 en Nanyang Technological University 36 p. application/pdf |
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DRNTU::Social sciences::Psychology::Consciousness and cognition Bai, Xuechen Bejewel your mind : effect of puzzle games on cognition |
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Results from past research have shown action video game experience enhances visual
attention and visuospatial resolution. In this paper, the author examines the effect of puzzle game Bejeweled® 2 Action on visual abilities. In Experiment I, the Flanker Test and the Overcrowding Test were used to determine the differences in selectivity of visual attention and crowding effect in players and non-players of the game. A second
experiment was conducted with 10 hours of training of Bejeweled® 2 Action for non-players and visual abilities were examined prior to and after the training. This study has successfully established that playing Bejeweled® 2 Action can lead to improved visual selective attention and a reduced crowding effect. |
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Michael Donald Patterson |
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Michael Donald Patterson Bai, Xuechen |
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Final Year Project |
author |
Bai, Xuechen |
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Bai, Xuechen |
title |
Bejewel your mind : effect of puzzle games on cognition |
title_short |
Bejewel your mind : effect of puzzle games on cognition |
title_full |
Bejewel your mind : effect of puzzle games on cognition |
title_fullStr |
Bejewel your mind : effect of puzzle games on cognition |
title_full_unstemmed |
Bejewel your mind : effect of puzzle games on cognition |
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bejewel your mind : effect of puzzle games on cognition |
publishDate |
2010 |
url |
http://hdl.handle.net/10356/38744 |
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1681040145693802496 |