Spatial audio rendering in a virtual reality
140 p.
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2010
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sg-ntu-dr.10356-390942023-07-04T16:03:34Z Spatial audio rendering in a virtual reality Htoon Sein. Yang Juan School of Electrical and Electronic Engineering DRNTU::Engineering::Electrical and electronic engineering::Computer hardware, software and systems 140 p. High-quality virtual audio scene rendering is required for emerging virtual and augmented reality applications, perceptual user interfaces, and sonification of data. In this project, we develop algorithms for creation of virtual auditory spaces by rendering cues that arise from anatomical scattering, environmental scattering, and dynamical effects. The head related transfer functions (HRTFs) from a database, based on anatomical measurements will be personalized. The algorithms for HRTF interpolation, room impulse response creation, HRTF selection from a database, and audio scene presentation are to be investigated. The developed system aims to be run in real time on an office PC without specialized DSP hardware. Master of Science (Signal Processing) 2010-05-21T04:43:06Z 2010-05-21T04:43:06Z 2006 2006 Thesis http://hdl.handle.net/10356/39094 application/pdf |
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DRNTU::Engineering::Electrical and electronic engineering::Computer hardware, software and systems Htoon Sein. Spatial audio rendering in a virtual reality |
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140 p. |
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Yang Juan |
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Yang Juan Htoon Sein. |
format |
Theses and Dissertations |
author |
Htoon Sein. |
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Htoon Sein. |
title |
Spatial audio rendering in a virtual reality |
title_short |
Spatial audio rendering in a virtual reality |
title_full |
Spatial audio rendering in a virtual reality |
title_fullStr |
Spatial audio rendering in a virtual reality |
title_full_unstemmed |
Spatial audio rendering in a virtual reality |
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spatial audio rendering in a virtual reality |
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2010 |
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http://hdl.handle.net/10356/39094 |
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1772826282428465152 |