A low cost multi-touch surface

Multi-touch is a human-computer interaction technique that was popularized by Apple’s iPhones. Its intuitiveness provides mass appeal, and its applications range from games to desktop management and even specialized areas such as medical visualization. However, commercial multi-touch solutions, such...

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Main Author: Chng, Eric Boon Keat.
Other Authors: Chua Hock Chuan
Format: Final Year Project
Language:English
Published: 2010
Subjects:
Online Access:http://hdl.handle.net/10356/39366
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-393662023-07-07T16:37:12Z A low cost multi-touch surface Chng, Eric Boon Keat. Chua Hock Chuan School of Electrical and Electronic Engineering DRNTU::Engineering::Electrical and electronic engineering::Computer hardware, software and systems Multi-touch is a human-computer interaction technique that was popularized by Apple’s iPhones. Its intuitiveness provides mass appeal, and its applications range from games to desktop management and even specialized areas such as medical visualization. However, commercial multi-touch solutions, such as the Microsoft Surface, are often too expensive for individuals and small organizations. Therefore, the objective of this project is to develop a complete low-cost multi-touch solution. Costs were kept low with the use of cheaper but cost-effective materials, and open-source multi-touch tracking software. Another primary objective of the project is to integrate multi-touch functionality into two highly popular open-source 3D software, Blender and the Visualization ToolKit (VTK). In this project, a low cost multi-touch surface was set up using the Frustrated Total Internal Reflection (FTIR) technique, enabling robust multi-touch sensing with minimum engineering effort and expense. An experiment to improve the sensitivity of the touch surface was then conducted by coating silicone onto a plastic sheet to create a compliant surface. The results have shown that this compliant surface did not perform well, but further research has also shown the potential of compliant surfaces, given suitable types of silicone and projection surfaces. With regards to software, multi-touch capabilities were implemented into Blender and VTK, thus greatly simplifying the creation of multi-touch 3D applications. Two such applications were then created to showcase the use of multi-touch in enhancing human-computer interaction in applications and games. An evaluation of the application development process suggested that Blender would be suited for creating multi-touch games, while VTK would be suited for creating multi-touch medical visualization software. Bachelor of Engineering 2010-05-21T06:01:44Z 2010-05-21T06:01:44Z 2010 2010 Final Year Project (FYP) http://hdl.handle.net/10356/39366 en Nanyang Technological University 127 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Electrical and electronic engineering::Computer hardware, software and systems
spellingShingle DRNTU::Engineering::Electrical and electronic engineering::Computer hardware, software and systems
Chng, Eric Boon Keat.
A low cost multi-touch surface
description Multi-touch is a human-computer interaction technique that was popularized by Apple’s iPhones. Its intuitiveness provides mass appeal, and its applications range from games to desktop management and even specialized areas such as medical visualization. However, commercial multi-touch solutions, such as the Microsoft Surface, are often too expensive for individuals and small organizations. Therefore, the objective of this project is to develop a complete low-cost multi-touch solution. Costs were kept low with the use of cheaper but cost-effective materials, and open-source multi-touch tracking software. Another primary objective of the project is to integrate multi-touch functionality into two highly popular open-source 3D software, Blender and the Visualization ToolKit (VTK). In this project, a low cost multi-touch surface was set up using the Frustrated Total Internal Reflection (FTIR) technique, enabling robust multi-touch sensing with minimum engineering effort and expense. An experiment to improve the sensitivity of the touch surface was then conducted by coating silicone onto a plastic sheet to create a compliant surface. The results have shown that this compliant surface did not perform well, but further research has also shown the potential of compliant surfaces, given suitable types of silicone and projection surfaces. With regards to software, multi-touch capabilities were implemented into Blender and VTK, thus greatly simplifying the creation of multi-touch 3D applications. Two such applications were then created to showcase the use of multi-touch in enhancing human-computer interaction in applications and games. An evaluation of the application development process suggested that Blender would be suited for creating multi-touch games, while VTK would be suited for creating multi-touch medical visualization software.
author2 Chua Hock Chuan
author_facet Chua Hock Chuan
Chng, Eric Boon Keat.
format Final Year Project
author Chng, Eric Boon Keat.
author_sort Chng, Eric Boon Keat.
title A low cost multi-touch surface
title_short A low cost multi-touch surface
title_full A low cost multi-touch surface
title_fullStr A low cost multi-touch surface
title_full_unstemmed A low cost multi-touch surface
title_sort low cost multi-touch surface
publishDate 2010
url http://hdl.handle.net/10356/39366
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