3D graphics application/game on mobile phone II
JAVA Mobile gaming is projected to become one of the fastest growing sectors in the IT industry. Java Platform, Micro Edition (Java ME) provides a robust, flexible environment for applications running on mobile and other embedded devices—mobile phones, personal digital assistants (PDAs), TV set-top...
Saved in:
Main Author: | |
---|---|
Other Authors: | |
Format: | Final Year Project |
Language: | English |
Published: |
2010
|
Subjects: | |
Online Access: | http://hdl.handle.net/10356/39671 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Nanyang Technological University |
Language: | English |
Summary: | JAVA Mobile gaming is projected to become one of the fastest growing sectors in the IT industry. Java Platform, Micro Edition (Java ME) provides a robust, flexible environment for applications running on mobile and other embedded devices—mobile phones, personal digital assistants (PDAs), TV set-top boxes, and printers.
The Mobile 3D Graphics API, commonly referred to as M3G, is a specification defining an API for writing Java programs that produce 3D computer graphics. It extends the capabilities of the Java ME. The API's architecture allows it to be implemented completely inside software or to take advantage of the hardware present on the device. M3G is a high level 3D API that allows developers to get results quickly.
This project is to develop a 3D action game on the mobile phone platform. Various API in J2ME is explored, and the features in M3G are the focus. This project also put efforts on adding the touch feature so that players can interact with the game by simply pressing the screen. With those tools, the goal of the project is to finally get a nice 3D game running on the mobile platform. |
---|