Procedurally generated animated textures

This report highlights the various steps taken in creating an engine to implement procedurally generated textures for one of the game projects developed by Red Hare Studios. The initial artistic concept was created using Particle Illusion by a special effects artist, the end product was then used as...

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Bibliographic Details
Main Author: Lin, Yuan Qin.
Other Authors: Zhou Suiping
Format: Final Year Project
Language:English
Published: 2010
Subjects:
Online Access:http://hdl.handle.net/10356/39881
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Institution: Nanyang Technological University
Language: English
Description
Summary:This report highlights the various steps taken in creating an engine to implement procedurally generated textures for one of the game projects developed by Red Hare Studios. The initial artistic concept was created using Particle Illusion by a special effects artist, the end product was then used as a guide. The engine would make use of identical raw art assets made used by Particle Illusion to generate a new and different texture each time. The various settings and attributes used to generate the texture would be stored in a lua file allowing the artist to easily tweak and make changes to the effect without the need to recompile the program.