Pandemic influenza simulation in second life
Pandemic Influenza Simulation in Second Life is game-like 3D simulation that demonstrates real life influenza pandemic. It is developed using the facilities and multi-user platform provided by Second Life. This simulation will simulates series of events and activities which may occur in real life in...
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sg-ntu-dr.10356-400392023-03-03T20:51:52Z Pandemic influenza simulation in second life Hu, Hui Juan. Miao Chun Yan School of Computer Engineering Emerging Research Lab DRNTU::Engineering::Computer science and engineering::Information systems::Information systems applications Pandemic Influenza Simulation in Second Life is game-like 3D simulation that demonstrates real life influenza pandemic. It is developed using the facilities and multi-user platform provided by Second Life. This simulation will simulates series of events and activities which may occur in real life influenza pandemic outbreak thus giving the participants of the simulation an exciting experience on virus spreading, pandemic infections and precaution measures to be taken in virtual world without any physical costs inflicted. The simulation was implemented in Linden Scripting Language, a programming language used by residents in Second Life virtual world. Several subsystems such as Control Center, Condition Tokens, Doctors, Mask, Non-playable characters (NPC) and Quarantine Region were created to provide services within the simulation. Control Center is responsible for synchronizing all the other subsystems and to allow administrator to influence the behavior of the simulation by having the rights to change simulation parameter. Condition token, which serves as an indicator for player’s health status, is responsible for virus spreading among the other players. Doctor provides health care services to the players in the simulation by diagnosing the patients and offering vaccine injection. The Doctor is also responsible for polling the health status of the NPC in regular interval and keeps track of pandemic cases in NPC. Mask, which can be obtained from Doctor, acts as a protection tool to pandemic infection. NPC are stationary residents in the simulation that also have virus spreading and pandemic infection capabilities. Quarantine Region is an area where suspected cases of pandemic infection are asked to serve their quarantine period there. A Fuzzy Cognitive Map was also developed to determine individual susceptibility to flu of each player, making the simulation more dynamic and close to real life pandemic influenza. The objective of this project is to create a user-friendly simulation environment that is easy to use yet with comprehensive and realistic experience on pandemic influenza outbreak for players. Bachelor of Engineering (Computer Engineering) 2010-06-09T07:55:42Z 2010-06-09T07:55:42Z 2010 2010 Final Year Project (FYP) http://hdl.handle.net/10356/40039 en Nanyang Technological University 79 p. application/pdf |
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DRNTU::Engineering::Computer science and engineering::Information systems::Information systems applications Hu, Hui Juan. Pandemic influenza simulation in second life |
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Pandemic Influenza Simulation in Second Life is game-like 3D simulation that demonstrates real life influenza pandemic. It is developed using the facilities and multi-user platform provided by Second Life. This simulation will simulates series of events and activities which may occur in real life influenza pandemic outbreak thus giving the participants of the simulation an exciting experience on virus spreading, pandemic infections and precaution measures to be taken in virtual world without any physical costs inflicted.
The simulation was implemented in Linden Scripting Language, a programming
language used by residents in Second Life virtual world. Several subsystems such as
Control Center, Condition Tokens, Doctors, Mask, Non-playable characters (NPC)
and Quarantine Region were created to provide services within the simulation.
Control Center is responsible for synchronizing all the other subsystems and to allow
administrator to influence the behavior of the simulation by having the rights to
change simulation parameter. Condition token, which serves as an indicator for
player’s health status, is responsible for virus spreading among the other players.
Doctor provides health care services to the players in the simulation by diagnosing the
patients and offering vaccine injection. The Doctor is also responsible for polling the
health status of the NPC in regular interval and keeps track of pandemic cases in NPC.
Mask, which can be obtained from Doctor, acts as a protection tool to pandemic
infection. NPC are stationary residents in the simulation that also have virus spreading
and pandemic infection capabilities. Quarantine Region is an area where suspected
cases of pandemic infection are asked to serve their quarantine period there. A Fuzzy
Cognitive Map was also developed to determine individual susceptibility to flu of
each player, making the simulation more dynamic and close to real life pandemic
influenza.
The objective of this project is to create a user-friendly simulation environment that is
easy to use yet with comprehensive and realistic experience on pandemic influenza
outbreak for players. |
author2 |
Miao Chun Yan |
author_facet |
Miao Chun Yan Hu, Hui Juan. |
format |
Final Year Project |
author |
Hu, Hui Juan. |
author_sort |
Hu, Hui Juan. |
title |
Pandemic influenza simulation in second life |
title_short |
Pandemic influenza simulation in second life |
title_full |
Pandemic influenza simulation in second life |
title_fullStr |
Pandemic influenza simulation in second life |
title_full_unstemmed |
Pandemic influenza simulation in second life |
title_sort |
pandemic influenza simulation in second life |
publishDate |
2010 |
url |
http://hdl.handle.net/10356/40039 |
_version_ |
1759857025065418752 |