Maximizing resources and capabilities in animation productions

Computer graphics (CG) animation has became a household name in recent times. And the demand for CG in film, games and commercials have been larger than ever. With the increase in this demand for CG, ultimately leads to the decrease of production lead time for any CG animation....

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Bibliographic Details
Main Author: Low, Jeremy Ming Kwang.
Other Authors: Cai Yiyu
Format: Final Year Project
Language:English
Published: 2010
Subjects:
Online Access:http://hdl.handle.net/10356/40264
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Institution: Nanyang Technological University
Language: English
Description
Summary:Computer graphics (CG) animation has became a household name in recent times. And the demand for CG in film, games and commercials have been larger than ever. With the increase in this demand for CG, ultimately leads to the decrease of production lead time for any CG animation. This project will seek to determine methods of reducing the time and effort required to produce a CG animation by researching on existing methods used by professional CG artist and importing methods commonly used in game creation into the creation of a CG animation. A host of 3D softwares were used to demonstrate different production reduction methods and its effectiveness in two separate projects (The Human Hearing Process and The Coral Reef). One of the most notable time reduction method was demonstrated through baking final gather points to a static model, which reduced the rendering time by as much as seventy percent. Another notable reduction methods demonstrated, was the use of audio to animate the human hearing process, which not only reduced the animation workload but also enabled accurate synchronization that was not possible with conventional means of key frame animation. The findings in this report will seek to further benefit individuals or small groups looking to create impressive CG animations without excess to resources like manpower or render farms.