Interactive real-time games portal (b)

The Interactive Real-time games have become increasingly popular as high speed Internet connections have helped developed the online massively-multiplayer gaming world. The Real-time games provides all that graphical activity at high frame-rates while responding quickly to user inputs are the main c...

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Main Author: Phyo, Wai Lin.
Other Authors: Ng Chee Hock
Format: Final Year Project
Language:English
Published: 2010
Subjects:
Online Access:http://hdl.handle.net/10356/40362
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Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-40362
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spelling sg-ntu-dr.10356-403622023-07-07T17:26:10Z Interactive real-time games portal (b) Phyo, Wai Lin. Ng Chee Hock School of Electrical and Electronic Engineering DRNTU::Engineering::Electrical and electronic engineering::Electronic systems The Interactive Real-time games have become increasingly popular as high speed Internet connections have helped developed the online massively-multiplayer gaming world. The Real-time games provides all that graphical activity at high frame-rates while responding quickly to user inputs are the main challenges when programming such kinds of games. For interactive games the communication with other programs is also an important factor. The programming languages have to meet these requirements to provide a useful framework for the development of interactive real-time games. The purpose of this report is to address the key issues and challenges in developing such an Interactive Real-time Games Portal. The development process, how the developed system communicate on client-server architecture with the server controlling and mediating the game state as well as directing messages will be discussed and illustrated. A detail explanation on how to make use of web technology to monitor Real-time Games will also be discussed. Bachelor of Engineering 2010-06-15T02:32:29Z 2010-06-15T02:32:29Z 2010 2010 Final Year Project (FYP) http://hdl.handle.net/10356/40362 en Nanyang Technological University 232 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Electrical and electronic engineering::Electronic systems
spellingShingle DRNTU::Engineering::Electrical and electronic engineering::Electronic systems
Phyo, Wai Lin.
Interactive real-time games portal (b)
description The Interactive Real-time games have become increasingly popular as high speed Internet connections have helped developed the online massively-multiplayer gaming world. The Real-time games provides all that graphical activity at high frame-rates while responding quickly to user inputs are the main challenges when programming such kinds of games. For interactive games the communication with other programs is also an important factor. The programming languages have to meet these requirements to provide a useful framework for the development of interactive real-time games. The purpose of this report is to address the key issues and challenges in developing such an Interactive Real-time Games Portal. The development process, how the developed system communicate on client-server architecture with the server controlling and mediating the game state as well as directing messages will be discussed and illustrated. A detail explanation on how to make use of web technology to monitor Real-time Games will also be discussed.
author2 Ng Chee Hock
author_facet Ng Chee Hock
Phyo, Wai Lin.
format Final Year Project
author Phyo, Wai Lin.
author_sort Phyo, Wai Lin.
title Interactive real-time games portal (b)
title_short Interactive real-time games portal (b)
title_full Interactive real-time games portal (b)
title_fullStr Interactive real-time games portal (b)
title_full_unstemmed Interactive real-time games portal (b)
title_sort interactive real-time games portal (b)
publishDate 2010
url http://hdl.handle.net/10356/40362
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