Modelling and animation of 3D objects for 3D holographic display

Interest in three dimensional (3D) display technologies greatly increased over the years and the ability to view objects with depth information being a major motivation. There are different ways of achieving such 3D effects, and one such way discussed in this report is holography. Holography is the...

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Main Author: Yeo, Eng Thai.
Other Authors: Tang Dingyuan
Format: Final Year Project
Language:English
Published: 2010
Subjects:
Online Access:http://hdl.handle.net/10356/40919
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-409192023-07-07T16:59:07Z Modelling and animation of 3D objects for 3D holographic display Yeo, Eng Thai. Tang Dingyuan School of Electrical and Electronic Engineering DRNTU::Engineering::Electrical and electronic engineering::Optics, optoelectronics, photonics Interest in three dimensional (3D) display technologies greatly increased over the years and the ability to view objects with depth information being a major motivation. There are different ways of achieving such 3D effects, and one such way discussed in this report is holography. Holography is the technique used to record light interference between two beams and later reconstruction using diffraction. However there are still some limitations to holography itself like the need of physical object and recording media to be present for generation of hologram. These limitations reduced the types of object that can be used to generated holograms. Hence, a venture to computer generated hologram was made. It does not require any physical objects or recording media during the generation of hologram as all is done using a computer. And to achieve this, a program is used with aid from a graphic processor unit (GPU) to compute the light intensity on every pixel of the hologram. The purpose of this project is to do research on 3D display technology, mainly holography. And to model 3D objects using Autodesk 3ds Max. An attempt to introduce occlusion was also made using ray tracing technique. The current program used omits occlusion in it computation as it will greatly increase the complexity of the program and its computation time. However without occlusion, the object reconstructed will look as though transparent and less realistic. And from the results, computer generated hologram had shown potential in the generation of holograms. It indeed removed the need for the presence of physical objects and recording media in the generation of hologram and increased the types of object that can be used. Although the implementation of occlusion was unsuccessful, the logic and principle employed are reasonable and feasible. Future work on reviewing the edited codes for occlusion can be made to improve on it. Bachelor of Engineering 2010-06-24T03:07:58Z 2010-06-24T03:07:58Z 2010 2010 Final Year Project (FYP) http://hdl.handle.net/10356/40919 en Nanyang Technological University 39 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Electrical and electronic engineering::Optics, optoelectronics, photonics
spellingShingle DRNTU::Engineering::Electrical and electronic engineering::Optics, optoelectronics, photonics
Yeo, Eng Thai.
Modelling and animation of 3D objects for 3D holographic display
description Interest in three dimensional (3D) display technologies greatly increased over the years and the ability to view objects with depth information being a major motivation. There are different ways of achieving such 3D effects, and one such way discussed in this report is holography. Holography is the technique used to record light interference between two beams and later reconstruction using diffraction. However there are still some limitations to holography itself like the need of physical object and recording media to be present for generation of hologram. These limitations reduced the types of object that can be used to generated holograms. Hence, a venture to computer generated hologram was made. It does not require any physical objects or recording media during the generation of hologram as all is done using a computer. And to achieve this, a program is used with aid from a graphic processor unit (GPU) to compute the light intensity on every pixel of the hologram. The purpose of this project is to do research on 3D display technology, mainly holography. And to model 3D objects using Autodesk 3ds Max. An attempt to introduce occlusion was also made using ray tracing technique. The current program used omits occlusion in it computation as it will greatly increase the complexity of the program and its computation time. However without occlusion, the object reconstructed will look as though transparent and less realistic. And from the results, computer generated hologram had shown potential in the generation of holograms. It indeed removed the need for the presence of physical objects and recording media in the generation of hologram and increased the types of object that can be used. Although the implementation of occlusion was unsuccessful, the logic and principle employed are reasonable and feasible. Future work on reviewing the edited codes for occlusion can be made to improve on it.
author2 Tang Dingyuan
author_facet Tang Dingyuan
Yeo, Eng Thai.
format Final Year Project
author Yeo, Eng Thai.
author_sort Yeo, Eng Thai.
title Modelling and animation of 3D objects for 3D holographic display
title_short Modelling and animation of 3D objects for 3D holographic display
title_full Modelling and animation of 3D objects for 3D holographic display
title_fullStr Modelling and animation of 3D objects for 3D holographic display
title_full_unstemmed Modelling and animation of 3D objects for 3D holographic display
title_sort modelling and animation of 3d objects for 3d holographic display
publishDate 2010
url http://hdl.handle.net/10356/40919
_version_ 1772827233123041280