Progressive 3D mesh generation
One important aspect for any 3D graphics application is 3D shape representation. In every graphics application, there always exists a trade-off between complexity and performance. The more realistic 3D representation comes at a price of high computational complexity. In recent years, a new type of...
محفوظ في:
المؤلف الرئيسي: | |
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مؤلفون آخرون: | |
التنسيق: | Theses and Dissertations |
اللغة: | English |
منشور في: |
2010
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الموضوعات: | |
الوصول للمادة أونلاين: | https://hdl.handle.net/10356/41536 |
الوسوم: |
إضافة وسم
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الملخص: | One important aspect for any 3D graphics application is 3D shape representation. In every graphics application, there always exists a trade-off between complexity and performance. The more realistic 3D representation comes at a price of high computational complexity. In recent years, a new type of 3D shape representation, i.e. progressive mesh, has been received much attention since it provides a nice balance between complexity and performance. In this thesis, we focus on generating progressive meshes in two scenarios: from a given complex 3D textured model, and from a set of calibrated and segmented multi-view images. |
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