Stories not written : Italo Calvino’s the castle of crossed destinies.

The Castle of Crossed Destinies has received scant attention as compared to Calvino’s other novels, and many critics have seen Calvino’s game of storytelling with tarot cards negatively. The author’s apparent abandonment of the combinatory game is often interpreted by critics as revealing through pa...

Full description

Saved in:
Bibliographic Details
Main Author: Cheong, Sylvia Chia Hwee.
Other Authors: Terence Richard Dawson
Format: Final Year Project
Language:English
Published: 2011
Subjects:
Online Access:http://hdl.handle.net/10356/44056
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-44056
record_format dspace
spelling sg-ntu-dr.10356-440562019-12-10T14:42:48Z Stories not written : Italo Calvino’s the castle of crossed destinies. Cheong, Sylvia Chia Hwee. Terence Richard Dawson School of Humanities and Social Sciences DRNTU::Humanities::Literature::English The Castle of Crossed Destinies has received scant attention as compared to Calvino’s other novels, and many critics have seen Calvino’s game of storytelling with tarot cards negatively. The author’s apparent abandonment of the combinatory game is often interpreted by critics as revealing through participating in a “wasted exercise” (Markey, “Paradox of Choice” 68) a writer’s dilemma with choices. However, while Calvino reveals that it is impossible to arrive at all the possible stories the tarot cards are able to generate within the space of the novel, The Castle of Crossed Destinies brings into play and juxtaposes different narrative mediums to generate various realised and unrealised possibilities of narration, thus inviting the reader to read within the spaces created in the tension and interaction of these mediums. These narrative mediums consist of the written word and images and it is the spaces between these different mediums that reveal the combinatory game as a success rather than a failure. Through effecting a sense of lightness both within and between these storytelling mediums, Calvino makes such spaces ideal for capturing an infinite number of stories within The Castle of Crossed Destinies. In this essay, I shall explore how Calvino sets up the site of storytelling and draws our attention to the interaction between the written word and the image, how he engages readers to read the spaces created out of the interaction of the two mediums, and how as Calvino dismantles the game he sets up, he reveals that his apparent giving up of the tarot game need not necessarily mean that the combinatory game ends in futility. Bachelor of Arts 2011-05-20T08:34:42Z 2011-05-20T08:34:42Z 2011 2011 Final Year Project (FYP) http://hdl.handle.net/10356/44056 en Nanyang Technological University 28 p. application/msword
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic DRNTU::Humanities::Literature::English
spellingShingle DRNTU::Humanities::Literature::English
Cheong, Sylvia Chia Hwee.
Stories not written : Italo Calvino’s the castle of crossed destinies.
description The Castle of Crossed Destinies has received scant attention as compared to Calvino’s other novels, and many critics have seen Calvino’s game of storytelling with tarot cards negatively. The author’s apparent abandonment of the combinatory game is often interpreted by critics as revealing through participating in a “wasted exercise” (Markey, “Paradox of Choice” 68) a writer’s dilemma with choices. However, while Calvino reveals that it is impossible to arrive at all the possible stories the tarot cards are able to generate within the space of the novel, The Castle of Crossed Destinies brings into play and juxtaposes different narrative mediums to generate various realised and unrealised possibilities of narration, thus inviting the reader to read within the spaces created in the tension and interaction of these mediums. These narrative mediums consist of the written word and images and it is the spaces between these different mediums that reveal the combinatory game as a success rather than a failure. Through effecting a sense of lightness both within and between these storytelling mediums, Calvino makes such spaces ideal for capturing an infinite number of stories within The Castle of Crossed Destinies. In this essay, I shall explore how Calvino sets up the site of storytelling and draws our attention to the interaction between the written word and the image, how he engages readers to read the spaces created out of the interaction of the two mediums, and how as Calvino dismantles the game he sets up, he reveals that his apparent giving up of the tarot game need not necessarily mean that the combinatory game ends in futility.
author2 Terence Richard Dawson
author_facet Terence Richard Dawson
Cheong, Sylvia Chia Hwee.
format Final Year Project
author Cheong, Sylvia Chia Hwee.
author_sort Cheong, Sylvia Chia Hwee.
title Stories not written : Italo Calvino’s the castle of crossed destinies.
title_short Stories not written : Italo Calvino’s the castle of crossed destinies.
title_full Stories not written : Italo Calvino’s the castle of crossed destinies.
title_fullStr Stories not written : Italo Calvino’s the castle of crossed destinies.
title_full_unstemmed Stories not written : Italo Calvino’s the castle of crossed destinies.
title_sort stories not written : italo calvino’s the castle of crossed destinies.
publishDate 2011
url http://hdl.handle.net/10356/44056
_version_ 1681035966561648640