Game making inspired by formalism in art.
This report shall discuss the rationale behind and the development process of Chronometry Garden, a game built for my Final Year Project. It begins with the limitations of already existing game making approaches, followed by the proposal of a different perspective, one inspired by formalism in art....
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sg-ntu-dr.10356-445442019-12-10T14:31:51Z Game making inspired by formalism in art. Tan, Justin Jianyang. Kenneth Feinstein School of Art, Design and Media DRNTU::Visual arts and music::Media This report shall discuss the rationale behind and the development process of Chronometry Garden, a game built for my Final Year Project. It begins with the limitations of already existing game making approaches, followed by the proposal of a different perspective, one inspired by formalism in art. This is the starting point for an exploration done through an actual game developed along these guidelines. The game was built within two design limitations. First, each player may be assigned only one key for control input. Second, the game's semantic identity must be abstract – it cannot rely on narratives or representational art to convey meaning. These restrictions are part of a personal study to better understand the nature of games by reducing the emphasis on physical interaction as a determinant of game form and by freeing the work from the sort of discourse that may be derived from a game’s fiction (such as violence, hypersexuality, symbolic interpretation). Bachelor of Fine Arts 2011-06-02T04:12:56Z 2011-06-02T04:12:56Z 2011 2011 Final Year Project (FYP) http://hdl.handle.net/10356/44544 en Nanyang Technological University 26 p. application/pdf |
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DRNTU::Visual arts and music::Media Tan, Justin Jianyang. Game making inspired by formalism in art. |
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This report shall discuss the rationale behind and the development process of Chronometry Garden, a game built for my Final Year Project. It begins with the limitations of already existing game making approaches, followed by the proposal of a different perspective, one inspired by formalism in art. This is the starting point for an exploration done through an actual game developed along these guidelines.
The game was built within two design limitations. First, each player may be assigned only one key for control input. Second, the game's semantic identity must be abstract – it cannot rely on narratives or representational art to convey meaning. These restrictions are part of a personal study to better understand the nature of games by reducing the emphasis on physical interaction as a determinant of game form and by freeing the work from the sort of discourse that may be derived from a game’s fiction (such as violence, hypersexuality, symbolic interpretation). |
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Kenneth Feinstein |
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Kenneth Feinstein Tan, Justin Jianyang. |
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Final Year Project |
author |
Tan, Justin Jianyang. |
author_sort |
Tan, Justin Jianyang. |
title |
Game making inspired by formalism in art. |
title_short |
Game making inspired by formalism in art. |
title_full |
Game making inspired by formalism in art. |
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Game making inspired by formalism in art. |
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Game making inspired by formalism in art. |
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game making inspired by formalism in art. |
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2011 |
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http://hdl.handle.net/10356/44544 |
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1681037190009716736 |