Game making inspired by formalism in art.

This report shall discuss the rationale behind and the development process of Chronometry Garden, a game built for my Final Year Project. It begins with the limitations of already existing game making approaches, followed by the proposal of a different perspective, one inspired by formalism in art....

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Main Author: Tan, Justin Jianyang.
Other Authors: Kenneth Feinstein
Format: Final Year Project
Language:English
Published: 2011
Subjects:
Online Access:http://hdl.handle.net/10356/44544
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-445442019-12-10T14:31:51Z Game making inspired by formalism in art. Tan, Justin Jianyang. Kenneth Feinstein School of Art, Design and Media DRNTU::Visual arts and music::Media This report shall discuss the rationale behind and the development process of Chronometry Garden, a game built for my Final Year Project. It begins with the limitations of already existing game making approaches, followed by the proposal of a different perspective, one inspired by formalism in art. This is the starting point for an exploration done through an actual game developed along these guidelines. The game was built within two design limitations. First, each player may be assigned only one key for control input. Second, the game's semantic identity must be abstract – it cannot rely on narratives or representational art to convey meaning. These restrictions are part of a personal study to better understand the nature of games by reducing the emphasis on physical interaction as a determinant of game form and by freeing the work from the sort of discourse that may be derived from a game’s fiction (such as violence, hypersexuality, symbolic interpretation). Bachelor of Fine Arts 2011-06-02T04:12:56Z 2011-06-02T04:12:56Z 2011 2011 Final Year Project (FYP) http://hdl.handle.net/10356/44544 en Nanyang Technological University 26 p. application/pdf
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic DRNTU::Visual arts and music::Media
spellingShingle DRNTU::Visual arts and music::Media
Tan, Justin Jianyang.
Game making inspired by formalism in art.
description This report shall discuss the rationale behind and the development process of Chronometry Garden, a game built for my Final Year Project. It begins with the limitations of already existing game making approaches, followed by the proposal of a different perspective, one inspired by formalism in art. This is the starting point for an exploration done through an actual game developed along these guidelines. The game was built within two design limitations. First, each player may be assigned only one key for control input. Second, the game's semantic identity must be abstract – it cannot rely on narratives or representational art to convey meaning. These restrictions are part of a personal study to better understand the nature of games by reducing the emphasis on physical interaction as a determinant of game form and by freeing the work from the sort of discourse that may be derived from a game’s fiction (such as violence, hypersexuality, symbolic interpretation).
author2 Kenneth Feinstein
author_facet Kenneth Feinstein
Tan, Justin Jianyang.
format Final Year Project
author Tan, Justin Jianyang.
author_sort Tan, Justin Jianyang.
title Game making inspired by formalism in art.
title_short Game making inspired by formalism in art.
title_full Game making inspired by formalism in art.
title_fullStr Game making inspired by formalism in art.
title_full_unstemmed Game making inspired by formalism in art.
title_sort game making inspired by formalism in art.
publishDate 2011
url http://hdl.handle.net/10356/44544
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