Effects of computer games on real-life collaboration.
Present study examines the effect of collaborative and competitive online games on group outcomes in the physical world. Participants first played an online game that is designed to be collaborative, competitive or individual. They were then grouped in a three-person group to work on two real-life...
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sg-ntu-dr.10356-448072019-12-10T14:07:26Z Effects of computer games on real-life collaboration. Tan, Chooi Yao. School of Humanities and Social Sciences Qiu Lin DRNTU::Social sciences::Psychology Present study examines the effect of collaborative and competitive online games on group outcomes in the physical world. Participants first played an online game that is designed to be collaborative, competitive or individual. They were then grouped in a three-person group to work on two real-life tasks: a puzzle solving task and a group creativity task. Results show that both competition and collaboration group did better than the control group in the puzzle-solving task, albeit an insignificant result. On the other hand, control group generated significantly more creative ideas than the competition group in the group creativity task. Present research suggests several variables that might mediate the conventional collaboration and competition effect and proposes some important implications. Bachelor of Arts 2011-06-06T02:02:43Z 2011-06-06T02:02:43Z 2011 2011 Final Year Project (FYP) http://hdl.handle.net/10356/44807 en Nanyang Technological University 52 p. application/pdf |
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DRNTU::Social sciences::Psychology Tan, Chooi Yao. Effects of computer games on real-life collaboration. |
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Present study examines the effect of collaborative and competitive online games on group outcomes in the physical world. Participants first played an online game that is designed to be collaborative, competitive or individual. They were then grouped in a three-person group to work on two real-life tasks: a puzzle solving task and a group creativity task. Results show that both competition and collaboration group did better than the control group in the puzzle-solving task, albeit an insignificant result. On the other hand, control group generated significantly more creative ideas than the competition group in the group creativity task. Present research suggests several variables that might mediate the conventional collaboration and competition effect and proposes some important implications. |
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School of Humanities and Social Sciences |
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School of Humanities and Social Sciences Tan, Chooi Yao. |
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Final Year Project |
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Tan, Chooi Yao. |
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Tan, Chooi Yao. |
title |
Effects of computer games on real-life collaboration. |
title_short |
Effects of computer games on real-life collaboration. |
title_full |
Effects of computer games on real-life collaboration. |
title_fullStr |
Effects of computer games on real-life collaboration. |
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Effects of computer games on real-life collaboration. |
title_sort |
effects of computer games on real-life collaboration. |
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2011 |
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http://hdl.handle.net/10356/44807 |
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1681036021042511872 |