Effects of computer games on real-life collaboration.

Present study examines the effect of collaborative and competitive online games on group outcomes in the physical world. Participants first played an online game that is designed to be collaborative, competitive or individual. They were then grouped in a three-person group to work on two real-life...

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Main Author: Tan, Chooi Yao.
Other Authors: School of Humanities and Social Sciences
Format: Final Year Project
Language:English
Published: 2011
Subjects:
Online Access:http://hdl.handle.net/10356/44807
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-448072019-12-10T14:07:26Z Effects of computer games on real-life collaboration. Tan, Chooi Yao. School of Humanities and Social Sciences Qiu Lin DRNTU::Social sciences::Psychology Present study examines the effect of collaborative and competitive online games on group outcomes in the physical world. Participants first played an online game that is designed to be collaborative, competitive or individual. They were then grouped in a three-person group to work on two real-life tasks: a puzzle solving task and a group creativity task. Results show that both competition and collaboration group did better than the control group in the puzzle-solving task, albeit an insignificant result. On the other hand, control group generated significantly more creative ideas than the competition group in the group creativity task. Present research suggests several variables that might mediate the conventional collaboration and competition effect and proposes some important implications. Bachelor of Arts 2011-06-06T02:02:43Z 2011-06-06T02:02:43Z 2011 2011 Final Year Project (FYP) http://hdl.handle.net/10356/44807 en Nanyang Technological University 52 p. application/pdf
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic DRNTU::Social sciences::Psychology
spellingShingle DRNTU::Social sciences::Psychology
Tan, Chooi Yao.
Effects of computer games on real-life collaboration.
description Present study examines the effect of collaborative and competitive online games on group outcomes in the physical world. Participants first played an online game that is designed to be collaborative, competitive or individual. They were then grouped in a three-person group to work on two real-life tasks: a puzzle solving task and a group creativity task. Results show that both competition and collaboration group did better than the control group in the puzzle-solving task, albeit an insignificant result. On the other hand, control group generated significantly more creative ideas than the competition group in the group creativity task. Present research suggests several variables that might mediate the conventional collaboration and competition effect and proposes some important implications.
author2 School of Humanities and Social Sciences
author_facet School of Humanities and Social Sciences
Tan, Chooi Yao.
format Final Year Project
author Tan, Chooi Yao.
author_sort Tan, Chooi Yao.
title Effects of computer games on real-life collaboration.
title_short Effects of computer games on real-life collaboration.
title_full Effects of computer games on real-life collaboration.
title_fullStr Effects of computer games on real-life collaboration.
title_full_unstemmed Effects of computer games on real-life collaboration.
title_sort effects of computer games on real-life collaboration.
publishDate 2011
url http://hdl.handle.net/10356/44807
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