Implementation of X-toon : an extended toon shader

With the advancement of computer graphics technology, the process of graphics rendering has become more complex and demanding. Various shading techniques have been developed for use in the industry to simplify this process. One popular method used is the toon shading.In this project, we will look in...

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Main Author: Chang, Wai Hou.
Other Authors: Seah Hock Soon
Format: Final Year Project
Language:English
Published: 2011
Subjects:
Online Access:http://hdl.handle.net/10356/44864
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-448642023-03-03T20:48:45Z Implementation of X-toon : an extended toon shader Chang, Wai Hou. Seah Hock Soon School of Computer Engineering Game Lab DRNTU::Engineering::Computer science and engineering With the advancement of computer graphics technology, the process of graphics rendering has become more complex and demanding. Various shading techniques have been developed for use in the industry to simplify this process. One popular method used is the toon shading.In this project, we will look into developing an application called the X-Toon, an extended toon shader, which can serve to aid designers and artists to reduce the work processes and time taken required to texture their models. This project focuses on the research done on the X-Toon shader by Pascal Barla and Joelle Thollot (2006). The mathematical computations and textures described in the research material are used in the implementation of the application. Others considerations such as the types of lighting and the models used are taken into account so that the results produced are as close as possible to the results done in the research. Bachelor of Engineering (Computer Engineering) 2011-06-06T07:04:52Z 2011-06-06T07:04:52Z 2011 2011 Final Year Project (FYP) http://hdl.handle.net/10356/44864 en Nanyang Technological University 53 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering
spellingShingle DRNTU::Engineering::Computer science and engineering
Chang, Wai Hou.
Implementation of X-toon : an extended toon shader
description With the advancement of computer graphics technology, the process of graphics rendering has become more complex and demanding. Various shading techniques have been developed for use in the industry to simplify this process. One popular method used is the toon shading.In this project, we will look into developing an application called the X-Toon, an extended toon shader, which can serve to aid designers and artists to reduce the work processes and time taken required to texture their models. This project focuses on the research done on the X-Toon shader by Pascal Barla and Joelle Thollot (2006). The mathematical computations and textures described in the research material are used in the implementation of the application. Others considerations such as the types of lighting and the models used are taken into account so that the results produced are as close as possible to the results done in the research.
author2 Seah Hock Soon
author_facet Seah Hock Soon
Chang, Wai Hou.
format Final Year Project
author Chang, Wai Hou.
author_sort Chang, Wai Hou.
title Implementation of X-toon : an extended toon shader
title_short Implementation of X-toon : an extended toon shader
title_full Implementation of X-toon : an extended toon shader
title_fullStr Implementation of X-toon : an extended toon shader
title_full_unstemmed Implementation of X-toon : an extended toon shader
title_sort implementation of x-toon : an extended toon shader
publishDate 2011
url http://hdl.handle.net/10356/44864
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