EEG-based serious games design for E-learning
This final year project report records a summary of the design and implementation of the EEG-based game Remember me! for e-learning applications. This well-designed e-learning game is capable of training a kind of cognitive ability, memory, which helps people to recall important information more qui...
Saved in:
Main Author: | |
---|---|
Other Authors: | |
Format: | Final Year Project |
Language: | English |
Published: |
2011
|
Subjects: | |
Online Access: | http://hdl.handle.net/10356/45299 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Nanyang Technological University |
Language: | English |
id |
sg-ntu-dr.10356-45299 |
---|---|
record_format |
dspace |
spelling |
sg-ntu-dr.10356-452992023-07-07T17:07:55Z EEG-based serious games design for E-learning Zhang, Haoze Olga Sourina School of Electrical and Electronic Engineering DRNTU::Engineering::Electrical and electronic engineering::Electronic systems::Signal processing This final year project report records a summary of the design and implementation of the EEG-based game Remember me! for e-learning applications. This well-designed e-learning game is capable of training a kind of cognitive ability, memory, which helps people to recall important information more quickly and accurately. The player is required to play the role of a bartender and remember his customers' names and drinks in order to earn higher tips and job promotions. Two different brain states of “anxiety” and “boredom” could be detected by EEG, of which the values are calculated using fractal dimension model, during the proceeding of playing the game. These values and the threshold then determine the transition between different levels of difficulty of the game, with each level containing less or more customers to remember. Bachelor of Engineering 2011-06-10T08:02:23Z 2011-06-10T08:02:23Z 2011 2011 Final Year Project (FYP) http://hdl.handle.net/10356/45299 en Nanyang Technological University 74 p. application/pdf |
institution |
Nanyang Technological University |
building |
NTU Library |
continent |
Asia |
country |
Singapore Singapore |
content_provider |
NTU Library |
collection |
DR-NTU |
language |
English |
topic |
DRNTU::Engineering::Electrical and electronic engineering::Electronic systems::Signal processing |
spellingShingle |
DRNTU::Engineering::Electrical and electronic engineering::Electronic systems::Signal processing Zhang, Haoze EEG-based serious games design for E-learning |
description |
This final year project report records a summary of the design and implementation of the EEG-based game Remember me! for e-learning applications. This well-designed e-learning game is capable of training a kind of cognitive ability, memory, which helps people to recall important information more quickly and accurately. The player is required to play the role of a bartender and remember his customers' names and drinks in order to earn higher tips and job promotions. Two different brain states of “anxiety” and “boredom” could be detected by EEG, of which the values are calculated using fractal dimension model, during the proceeding of playing the game. These values and the threshold then determine the transition between different levels of difficulty of the game, with each level containing less or more customers to remember. |
author2 |
Olga Sourina |
author_facet |
Olga Sourina Zhang, Haoze |
format |
Final Year Project |
author |
Zhang, Haoze |
author_sort |
Zhang, Haoze |
title |
EEG-based serious games design for E-learning |
title_short |
EEG-based serious games design for E-learning |
title_full |
EEG-based serious games design for E-learning |
title_fullStr |
EEG-based serious games design for E-learning |
title_full_unstemmed |
EEG-based serious games design for E-learning |
title_sort |
eeg-based serious games design for e-learning |
publishDate |
2011 |
url |
http://hdl.handle.net/10356/45299 |
_version_ |
1772825478765215744 |