EEG-based serious games design for E-learning

This final year project report records a summary of the design and implementation of the EEG-based game Remember me! for e-learning applications. This well-designed e-learning game is capable of training a kind of cognitive ability, memory, which helps people to recall important information more qui...

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Main Author: Zhang, Haoze
Other Authors: Olga Sourina
Format: Final Year Project
Language:English
Published: 2011
Subjects:
Online Access:http://hdl.handle.net/10356/45299
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-452992023-07-07T17:07:55Z EEG-based serious games design for E-learning Zhang, Haoze Olga Sourina School of Electrical and Electronic Engineering DRNTU::Engineering::Electrical and electronic engineering::Electronic systems::Signal processing This final year project report records a summary of the design and implementation of the EEG-based game Remember me! for e-learning applications. This well-designed e-learning game is capable of training a kind of cognitive ability, memory, which helps people to recall important information more quickly and accurately. The player is required to play the role of a bartender and remember his customers' names and drinks in order to earn higher tips and job promotions. Two different brain states of “anxiety” and “boredom” could be detected by EEG, of which the values are calculated using fractal dimension model, during the proceeding of playing the game. These values and the threshold then determine the transition between different levels of difficulty of the game, with each level containing less or more customers to remember. Bachelor of Engineering 2011-06-10T08:02:23Z 2011-06-10T08:02:23Z 2011 2011 Final Year Project (FYP) http://hdl.handle.net/10356/45299 en Nanyang Technological University 74 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Electrical and electronic engineering::Electronic systems::Signal processing
spellingShingle DRNTU::Engineering::Electrical and electronic engineering::Electronic systems::Signal processing
Zhang, Haoze
EEG-based serious games design for E-learning
description This final year project report records a summary of the design and implementation of the EEG-based game Remember me! for e-learning applications. This well-designed e-learning game is capable of training a kind of cognitive ability, memory, which helps people to recall important information more quickly and accurately. The player is required to play the role of a bartender and remember his customers' names and drinks in order to earn higher tips and job promotions. Two different brain states of “anxiety” and “boredom” could be detected by EEG, of which the values are calculated using fractal dimension model, during the proceeding of playing the game. These values and the threshold then determine the transition between different levels of difficulty of the game, with each level containing less or more customers to remember.
author2 Olga Sourina
author_facet Olga Sourina
Zhang, Haoze
format Final Year Project
author Zhang, Haoze
author_sort Zhang, Haoze
title EEG-based serious games design for E-learning
title_short EEG-based serious games design for E-learning
title_full EEG-based serious games design for E-learning
title_fullStr EEG-based serious games design for E-learning
title_full_unstemmed EEG-based serious games design for E-learning
title_sort eeg-based serious games design for e-learning
publishDate 2011
url http://hdl.handle.net/10356/45299
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