3D graphics streaming over wireless communication network
Technology has evolved tremendously since the early 20th century. From personal computer to mobile phone, video and image streaming technologies are already well developed. However, the streaming technology for 3D graphics such as human motion capture (mocap) data is still far from practice use. The...
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sg-ntu-dr.10356-460122023-07-07T16:41:57Z 3D graphics streaming over wireless communication network Ong, Vincent Kai Bin. Chau Lap Pui School of Electrical and Electronic Engineering DRNTU::Engineering::Electrical and electronic engineering::Wireless communication systems Technology has evolved tremendously since the early 20th century. From personal computer to mobile phone, video and image streaming technologies are already well developed. However, the streaming technology for 3D graphics such as human motion capture (mocap) data is still far from practice use. Therefore, in this report, the author proposes ASF/AMC file format streaming to replace the existing 3D model or so called mesh data streaming based on JPEG 2000 streaming technique. For existing 3D model streaming, two changes which are automation reread process and increases in streaming rate, are made to enhance the overall performance of the system. Conclude that streaming based on JPEG 2000 Internet Protocol does not support well on 3D animation, author turn his attention to motion capture data. System analysis and design is craved and lead to the formation of system flow chart. Java is the programming language that is used throughout the development stages. The user interface of the client and server makes streaming request more robust. Bachelor of Engineering 2011-06-27T07:52:00Z 2011-06-27T07:52:00Z 2011 2011 Final Year Project (FYP) http://hdl.handle.net/10356/46012 en Nanyang Technological University 63 p. application/pdf |
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DRNTU::Engineering::Electrical and electronic engineering::Wireless communication systems Ong, Vincent Kai Bin. 3D graphics streaming over wireless communication network |
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Technology has evolved tremendously since the early 20th century. From personal computer to mobile phone, video and image streaming technologies are already well developed. However, the streaming technology for 3D graphics such as human motion capture (mocap) data is still far from practice use. Therefore, in this report, the author proposes ASF/AMC file format streaming to replace the existing 3D model or so called mesh data streaming based on JPEG 2000 streaming technique. For existing 3D model streaming, two changes which are automation reread process and increases in streaming rate, are made to enhance the overall performance of the system. Conclude that streaming based on JPEG 2000 Internet Protocol does not support well on 3D animation, author turn his attention to motion capture data. System analysis and design is craved and lead to the formation of system flow chart. Java is the programming language that is used throughout the development stages. The user interface of the client and server makes streaming request more robust. |
author2 |
Chau Lap Pui |
author_facet |
Chau Lap Pui Ong, Vincent Kai Bin. |
format |
Final Year Project |
author |
Ong, Vincent Kai Bin. |
author_sort |
Ong, Vincent Kai Bin. |
title |
3D graphics streaming over wireless communication network |
title_short |
3D graphics streaming over wireless communication network |
title_full |
3D graphics streaming over wireless communication network |
title_fullStr |
3D graphics streaming over wireless communication network |
title_full_unstemmed |
3D graphics streaming over wireless communication network |
title_sort |
3d graphics streaming over wireless communication network |
publishDate |
2011 |
url |
http://hdl.handle.net/10356/46012 |
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1772825870532083712 |