Collision detection for 3D games on Android OS

In today’s thriving cell phone market, multi-touch capability is one of the key function that consumer desire. It has defined a new interaction approach and draws the attention in implementing it to mobile games, applications, web surfing etc. With these advantages, 3D gaming on smart phones turns o...

Full description

Saved in:
Bibliographic Details
Main Author: Li, Xiaohong.
Other Authors: Chua Hock Chuan
Format: Final Year Project
Language:English
Published: 2011
Subjects:
Online Access:http://hdl.handle.net/10356/46407
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-46407
record_format dspace
spelling sg-ntu-dr.10356-464072019-12-10T14:51:33Z Collision detection for 3D games on Android OS Li, Xiaohong. Chua Hock Chuan School of Electrical and Electronic Engineering DRNTU::Engineering::Electrical and electronic engineering::Computer hardware, software and systems In today’s thriving cell phone market, multi-touch capability is one of the key function that consumer desire. It has defined a new interaction approach and draws the attention in implementing it to mobile games, applications, web surfing etc. With these advantages, 3D gaming on smart phones turns out to be one of the next advance implementation that developer would explore. It provides users with more excitement and entertainment when interacting with these games or applications. True 3D definition would be able to display graphic in three dimensions. However, currently most of the 3D games in the apps market use simply 2D technology with great visual graphic to replicate a 3D effect. In 3D graphic, collision is an unavoidable feature that enables the sense of reality during the game. Bachelor of Engineering 2011-12-05T09:03:17Z 2011-12-05T09:03:17Z 2011 2011 Final Year Project (FYP) http://hdl.handle.net/10356/46407 en Nanyang Technological University 129 p. application/msword
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic DRNTU::Engineering::Electrical and electronic engineering::Computer hardware, software and systems
spellingShingle DRNTU::Engineering::Electrical and electronic engineering::Computer hardware, software and systems
Li, Xiaohong.
Collision detection for 3D games on Android OS
description In today’s thriving cell phone market, multi-touch capability is one of the key function that consumer desire. It has defined a new interaction approach and draws the attention in implementing it to mobile games, applications, web surfing etc. With these advantages, 3D gaming on smart phones turns out to be one of the next advance implementation that developer would explore. It provides users with more excitement and entertainment when interacting with these games or applications. True 3D definition would be able to display graphic in three dimensions. However, currently most of the 3D games in the apps market use simply 2D technology with great visual graphic to replicate a 3D effect. In 3D graphic, collision is an unavoidable feature that enables the sense of reality during the game.
author2 Chua Hock Chuan
author_facet Chua Hock Chuan
Li, Xiaohong.
format Final Year Project
author Li, Xiaohong.
author_sort Li, Xiaohong.
title Collision detection for 3D games on Android OS
title_short Collision detection for 3D games on Android OS
title_full Collision detection for 3D games on Android OS
title_fullStr Collision detection for 3D games on Android OS
title_full_unstemmed Collision detection for 3D games on Android OS
title_sort collision detection for 3d games on android os
publishDate 2011
url http://hdl.handle.net/10356/46407
_version_ 1681034425310117888