Efficient terrain triangulation and modification for game applications

123 p.

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Bibliographic Details
Main Author: Sundar Raman
Other Authors: Zheng Jianmin
Format: Theses and Dissertations
Published: 2011
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Online Access:https://hdl.handle.net/10356/47472
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Institution: Nanyang Technological University
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spelling sg-ntu-dr.10356-474722023-03-04T00:45:00Z Efficient terrain triangulation and modification for game applications Sundar Raman Zheng Jianmin School of Computer Engineering DRNTU::Engineering::Computer science and engineering::Software::Programming techniques 123 p. The most common representation of a terrain is a heightmap, which needs to be converted into a triangular mesh before rendering. In spite of many existing dynamic real-time algorithms for terrain LOD, an efficient offline terrain mesh representation is not well explored. The fundamental problem of producing an unstructured, yet well-sized, triangular mesh is solved by the properties of Delaunay triangulation, which maximizes the minimum angle for a given point set. MASTER OF ENGINEERING (SCE) 2011-12-27T08:24:49Z 2011-12-27T08:24:49Z 2008 2008 Thesis Sundar, R. (2008). Efficient terrain triangulation and modification for game applications. Master’s thesis, Nanyang Technological University, Singapore. https://hdl.handle.net/10356/47472 10.32657/10356/47472 Nanyang Technological University application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
topic DRNTU::Engineering::Computer science and engineering::Software::Programming techniques
spellingShingle DRNTU::Engineering::Computer science and engineering::Software::Programming techniques
Sundar Raman
Efficient terrain triangulation and modification for game applications
description 123 p.
author2 Zheng Jianmin
author_facet Zheng Jianmin
Sundar Raman
format Theses and Dissertations
author Sundar Raman
author_sort Sundar Raman
title Efficient terrain triangulation and modification for game applications
title_short Efficient terrain triangulation and modification for game applications
title_full Efficient terrain triangulation and modification for game applications
title_fullStr Efficient terrain triangulation and modification for game applications
title_full_unstemmed Efficient terrain triangulation and modification for game applications
title_sort efficient terrain triangulation and modification for game applications
publishDate 2011
url https://hdl.handle.net/10356/47472
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