Framework for 2D animation jitter

Animation has a long and rich history that allows animators the freedom to do anything. It has changed in many ways by experimentation and innovation to reach what it is today through using computer animation technology. Traditional animation is one of the animation techniques. In traditional animat...

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Main Author: Lee, Pui Kuan.
Other Authors: Seah Hock Soon
Format: Final Year Project
Language:English
Published: 2012
Subjects:
Online Access:http://hdl.handle.net/10356/48573
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-485732023-03-03T20:48:49Z Framework for 2D animation jitter Lee, Pui Kuan. Seah Hock Soon School of Computer Engineering Game Lab DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics Animation has a long and rich history that allows animators the freedom to do anything. It has changed in many ways by experimentation and innovation to reach what it is today through using computer animation technology. Traditional animation is one of the animation techniques. In traditional animation process, each of the frames was drawn one at a time by hand before it can be individually tape as a frame of film. As each of the drawings will differ slightly from the one before it, a jitter effect is produced when the frames are animated at a rapid rate. The purpose of this project is to develop a 2D jitter framework for supporting and optimizing the drawing process of traditional animation using computer animation technology. This framework is developed using NetBeans and Java programming language. The information and material used for this project were gathered from various sources like internet and reference books for providing guidelines in designing, programming, analysing and understanding. Research background was first carried out about animation and how traditional animation work. Several principles for graphical user interface were also applied while designing the layout for the 2D jitter framework such that the framework is adaptable to the changing user needs through its usability and overall usefulness. One of the greatest challenges was to examine and create the jitter effect that is apparent when the series of frames are drawn manually. Constraints were identified while developing the jitter effect. We will also look at various techniques such as Catmull-Rom spline and data structure used in implementing the framework and reasons why they are adopted for use. The implementation details for the framework were also provided in this report. A usability test was also conducted to find errors and improvements for the 2D jitter framework. The result shows that the participants are pleasant with the overall experience of Jitter Application and was able to assist them in understanding how 2D animation work. Recommendations for future works were also taken into consideration such as include more user tool functions that can assist them in their drawing. Bachelor of Engineering (Computer Science) 2012-04-26T06:55:23Z 2012-04-26T06:55:23Z 2012 2012 Final Year Project (FYP) http://hdl.handle.net/10356/48573 en Nanyang Technological University 129 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics
spellingShingle DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics
Lee, Pui Kuan.
Framework for 2D animation jitter
description Animation has a long and rich history that allows animators the freedom to do anything. It has changed in many ways by experimentation and innovation to reach what it is today through using computer animation technology. Traditional animation is one of the animation techniques. In traditional animation process, each of the frames was drawn one at a time by hand before it can be individually tape as a frame of film. As each of the drawings will differ slightly from the one before it, a jitter effect is produced when the frames are animated at a rapid rate. The purpose of this project is to develop a 2D jitter framework for supporting and optimizing the drawing process of traditional animation using computer animation technology. This framework is developed using NetBeans and Java programming language. The information and material used for this project were gathered from various sources like internet and reference books for providing guidelines in designing, programming, analysing and understanding. Research background was first carried out about animation and how traditional animation work. Several principles for graphical user interface were also applied while designing the layout for the 2D jitter framework such that the framework is adaptable to the changing user needs through its usability and overall usefulness. One of the greatest challenges was to examine and create the jitter effect that is apparent when the series of frames are drawn manually. Constraints were identified while developing the jitter effect. We will also look at various techniques such as Catmull-Rom spline and data structure used in implementing the framework and reasons why they are adopted for use. The implementation details for the framework were also provided in this report. A usability test was also conducted to find errors and improvements for the 2D jitter framework. The result shows that the participants are pleasant with the overall experience of Jitter Application and was able to assist them in understanding how 2D animation work. Recommendations for future works were also taken into consideration such as include more user tool functions that can assist them in their drawing.
author2 Seah Hock Soon
author_facet Seah Hock Soon
Lee, Pui Kuan.
format Final Year Project
author Lee, Pui Kuan.
author_sort Lee, Pui Kuan.
title Framework for 2D animation jitter
title_short Framework for 2D animation jitter
title_full Framework for 2D animation jitter
title_fullStr Framework for 2D animation jitter
title_full_unstemmed Framework for 2D animation jitter
title_sort framework for 2d animation jitter
publishDate 2012
url http://hdl.handle.net/10356/48573
_version_ 1759856478417584128