Visual immersive geometry

There are many subjects requiring advance geometric reasoning such as calculus, computer graphics, computer animation, geometric modeling, computer-aided design, and many more. However, it is often a challenge for the learners to follow the instructor and be able to visualize how mathematical concep...

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Main Author: Christianto, Andrew Timothy
Other Authors: Alexei Sourin
Format: Final Year Project
Language:English
Published: 2012
Subjects:
Online Access:http://hdl.handle.net/10356/48624
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-486242023-03-03T20:36:30Z Visual immersive geometry Christianto, Andrew Timothy Alexei Sourin School of Computer Engineering Centre for Advanced Media Technology DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics There are many subjects requiring advance geometric reasoning such as calculus, computer graphics, computer animation, geometric modeling, computer-aided design, and many more. However, it is often a challenge for the learners to follow the instructor and be able to visualize how mathematical concepts reflect in 3D geometry and colors. The purpose of this project was to improve the quality of a tool based on VRML (a novel immersive virtual learning environment) by creating an extensive library of geometric objects and 3D colors based on the known mathematical formulas, improving the navigation of the scene and providing an ability to make a scene a part of any other virtual scene. The student gathered the resources about the geometric objects from any available handbooks and/or articles on the Internet and. He also did some researches on walking along the curve and surface to give better options for the navigation of the scene. In the end of the project, three libraries have been added. They were the curve library, surface library and color library. There was an outcome from experimenting on walking along the curve and surface. In conclusion, the extensive library has been implemented. The navigation improvement has not been implemented, but it is possible to use the algorithm from the experiments. Lastly, the ability to make a scene a part of any other virtual scene has yet to be done. Bachelor of Engineering (Computer Science) 2012-04-27T07:33:46Z 2012-04-27T07:33:46Z 2011 2011 Final Year Project (FYP) http://hdl.handle.net/10356/48624 en Nanyang Technological University 35 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics
spellingShingle DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics
Christianto, Andrew Timothy
Visual immersive geometry
description There are many subjects requiring advance geometric reasoning such as calculus, computer graphics, computer animation, geometric modeling, computer-aided design, and many more. However, it is often a challenge for the learners to follow the instructor and be able to visualize how mathematical concepts reflect in 3D geometry and colors. The purpose of this project was to improve the quality of a tool based on VRML (a novel immersive virtual learning environment) by creating an extensive library of geometric objects and 3D colors based on the known mathematical formulas, improving the navigation of the scene and providing an ability to make a scene a part of any other virtual scene. The student gathered the resources about the geometric objects from any available handbooks and/or articles on the Internet and. He also did some researches on walking along the curve and surface to give better options for the navigation of the scene. In the end of the project, three libraries have been added. They were the curve library, surface library and color library. There was an outcome from experimenting on walking along the curve and surface. In conclusion, the extensive library has been implemented. The navigation improvement has not been implemented, but it is possible to use the algorithm from the experiments. Lastly, the ability to make a scene a part of any other virtual scene has yet to be done.
author2 Alexei Sourin
author_facet Alexei Sourin
Christianto, Andrew Timothy
format Final Year Project
author Christianto, Andrew Timothy
author_sort Christianto, Andrew Timothy
title Visual immersive geometry
title_short Visual immersive geometry
title_full Visual immersive geometry
title_fullStr Visual immersive geometry
title_full_unstemmed Visual immersive geometry
title_sort visual immersive geometry
publishDate 2012
url http://hdl.handle.net/10356/48624
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