Visual immersive geometry
There are many subjects requiring advance geometric reasoning such as calculus, computer graphics, computer animation, geometric modeling, computer-aided design, and many more. However, it is often a challenge for the learners to follow the instructor and be able to visualize how mathematical concep...
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2012
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sg-ntu-dr.10356-486242023-03-03T20:36:30Z Visual immersive geometry Christianto, Andrew Timothy Alexei Sourin School of Computer Engineering Centre for Advanced Media Technology DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics There are many subjects requiring advance geometric reasoning such as calculus, computer graphics, computer animation, geometric modeling, computer-aided design, and many more. However, it is often a challenge for the learners to follow the instructor and be able to visualize how mathematical concepts reflect in 3D geometry and colors. The purpose of this project was to improve the quality of a tool based on VRML (a novel immersive virtual learning environment) by creating an extensive library of geometric objects and 3D colors based on the known mathematical formulas, improving the navigation of the scene and providing an ability to make a scene a part of any other virtual scene. The student gathered the resources about the geometric objects from any available handbooks and/or articles on the Internet and. He also did some researches on walking along the curve and surface to give better options for the navigation of the scene. In the end of the project, three libraries have been added. They were the curve library, surface library and color library. There was an outcome from experimenting on walking along the curve and surface. In conclusion, the extensive library has been implemented. The navigation improvement has not been implemented, but it is possible to use the algorithm from the experiments. Lastly, the ability to make a scene a part of any other virtual scene has yet to be done. Bachelor of Engineering (Computer Science) 2012-04-27T07:33:46Z 2012-04-27T07:33:46Z 2011 2011 Final Year Project (FYP) http://hdl.handle.net/10356/48624 en Nanyang Technological University 35 p. application/pdf |
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DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics Christianto, Andrew Timothy Visual immersive geometry |
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There are many subjects requiring advance geometric reasoning such as calculus, computer graphics, computer animation, geometric modeling, computer-aided design, and many more. However, it is often a challenge for the learners to follow the instructor and be able to visualize how mathematical concepts reflect in 3D geometry and colors. The purpose of this project was to improve the quality of a tool based on VRML (a novel immersive virtual learning environment) by creating an extensive library of geometric objects and 3D colors based on the known mathematical formulas, improving the navigation of the scene and providing an ability to make a scene a part of any other virtual scene. The student gathered the resources about the geometric objects from any available handbooks and/or articles on the Internet and. He also did some researches on walking along the curve and surface to give better options for the navigation of the scene. In the end of the project, three libraries have been added. They were the curve library, surface library and color library. There was an outcome from experimenting on walking along the curve and surface. In conclusion, the extensive library has been implemented. The navigation improvement has not been implemented, but it is possible to use the algorithm from the experiments. Lastly, the ability to make a scene a part of any other virtual scene has yet to be done. |
author2 |
Alexei Sourin |
author_facet |
Alexei Sourin Christianto, Andrew Timothy |
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Final Year Project |
author |
Christianto, Andrew Timothy |
author_sort |
Christianto, Andrew Timothy |
title |
Visual immersive geometry |
title_short |
Visual immersive geometry |
title_full |
Visual immersive geometry |
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Visual immersive geometry |
title_full_unstemmed |
Visual immersive geometry |
title_sort |
visual immersive geometry |
publishDate |
2012 |
url |
http://hdl.handle.net/10356/48624 |
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1759857416662417408 |