Effectiveness of games towards educational learning.

Computer games have become increasingly important and widely used in educational settings. This paper reviews the effectiveness of computer games towards educational learning.Games are designed with various theories in mind. A review of those theories, which includes activity theory, cognitive load...

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Main Author: Lee, Esther Xiao Ying.
Other Authors: School of Humanities and Social Sciences
Format: Final Year Project
Language:English
Published: 2012
Subjects:
Online Access:http://hdl.handle.net/10356/48704
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-487042019-12-10T13:06:56Z Effectiveness of games towards educational learning. Lee, Esther Xiao Ying. School of Humanities and Social Sciences Qiu Lin DRNTU::Social sciences::Psychology Computer games have become increasingly important and widely used in educational settings. This paper reviews the effectiveness of computer games towards educational learning.Games are designed with various theories in mind. A review of those theories, which includes activity theory, cognitive load theory, discovery and narrative hypothesis, is done. Reasons are put forth why and how games improve learning, like the induction of flow during games. It is found that games have several benefits, including increase in motivation and self-efficacy. Possible limitations of using games in education include resistance from students and parents, lack of facilities required for implementation of the games and lack of training for teachers. Directions for future studies are also discussed. Bachelor of Arts 2012-05-08T08:26:08Z 2012-05-08T08:26:08Z 2012 2012 Final Year Project (FYP) http://hdl.handle.net/10356/48704 en Nanyang Technological University 39 p. application/pdf
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic DRNTU::Social sciences::Psychology
spellingShingle DRNTU::Social sciences::Psychology
Lee, Esther Xiao Ying.
Effectiveness of games towards educational learning.
description Computer games have become increasingly important and widely used in educational settings. This paper reviews the effectiveness of computer games towards educational learning.Games are designed with various theories in mind. A review of those theories, which includes activity theory, cognitive load theory, discovery and narrative hypothesis, is done. Reasons are put forth why and how games improve learning, like the induction of flow during games. It is found that games have several benefits, including increase in motivation and self-efficacy. Possible limitations of using games in education include resistance from students and parents, lack of facilities required for implementation of the games and lack of training for teachers. Directions for future studies are also discussed.
author2 School of Humanities and Social Sciences
author_facet School of Humanities and Social Sciences
Lee, Esther Xiao Ying.
format Final Year Project
author Lee, Esther Xiao Ying.
author_sort Lee, Esther Xiao Ying.
title Effectiveness of games towards educational learning.
title_short Effectiveness of games towards educational learning.
title_full Effectiveness of games towards educational learning.
title_fullStr Effectiveness of games towards educational learning.
title_full_unstemmed Effectiveness of games towards educational learning.
title_sort effectiveness of games towards educational learning.
publishDate 2012
url http://hdl.handle.net/10356/48704
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