Effectiveness of games towards educational learning.
Computer games have become increasingly important and widely used in educational settings. This paper reviews the effectiveness of computer games towards educational learning.Games are designed with various theories in mind. A review of those theories, which includes activity theory, cognitive load...
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sg-ntu-dr.10356-487042019-12-10T13:06:56Z Effectiveness of games towards educational learning. Lee, Esther Xiao Ying. School of Humanities and Social Sciences Qiu Lin DRNTU::Social sciences::Psychology Computer games have become increasingly important and widely used in educational settings. This paper reviews the effectiveness of computer games towards educational learning.Games are designed with various theories in mind. A review of those theories, which includes activity theory, cognitive load theory, discovery and narrative hypothesis, is done. Reasons are put forth why and how games improve learning, like the induction of flow during games. It is found that games have several benefits, including increase in motivation and self-efficacy. Possible limitations of using games in education include resistance from students and parents, lack of facilities required for implementation of the games and lack of training for teachers. Directions for future studies are also discussed. Bachelor of Arts 2012-05-08T08:26:08Z 2012-05-08T08:26:08Z 2012 2012 Final Year Project (FYP) http://hdl.handle.net/10356/48704 en Nanyang Technological University 39 p. application/pdf |
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DRNTU::Social sciences::Psychology Lee, Esther Xiao Ying. Effectiveness of games towards educational learning. |
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Computer games have become increasingly important and widely used in educational settings. This paper reviews the effectiveness of computer games towards educational learning.Games are designed with various theories in mind. A review of those theories, which includes activity theory, cognitive load theory, discovery and narrative hypothesis, is done. Reasons are put forth why and how games improve learning, like the induction of flow during games. It is found that games have several benefits, including increase in motivation and self-efficacy. Possible limitations of using games in education include resistance from students and parents, lack of facilities required for implementation of the games and lack of training for teachers. Directions for future studies are also discussed. |
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School of Humanities and Social Sciences |
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School of Humanities and Social Sciences Lee, Esther Xiao Ying. |
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Final Year Project |
author |
Lee, Esther Xiao Ying. |
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Lee, Esther Xiao Ying. |
title |
Effectiveness of games towards educational learning. |
title_short |
Effectiveness of games towards educational learning. |
title_full |
Effectiveness of games towards educational learning. |
title_fullStr |
Effectiveness of games towards educational learning. |
title_full_unstemmed |
Effectiveness of games towards educational learning. |
title_sort |
effectiveness of games towards educational learning. |
publishDate |
2012 |
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http://hdl.handle.net/10356/48704 |
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1681044197549801472 |