Simulation of cellular automata on graphics processing units
Game of Life is a simple version of Cellular Automata which evolves from the ini- tial state and stops at a stable state when there is no further evolution. Flocking which depicts a behavior of a group of birds. CPU are not suitable for simulating a large size of data, because l...
محفوظ في:
المؤلف الرئيسي: | |
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مؤلفون آخرون: | |
التنسيق: | Final Year Project |
اللغة: | English |
منشور في: |
2012
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الموضوعات: | |
الوصول للمادة أونلاين: | http://hdl.handle.net/10356/48803 |
الوسوم: |
إضافة وسم
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المؤسسة: | Nanyang Technological University |
اللغة: | English |
الملخص: | Game of Life is a simple version of Cellular Automata which evolves from the ini-
tial state and stops at a stable state when there is no further evolution. Flocking
which depicts a behavior of a group of birds. CPU are not suitable for simulating
a large size of data, because limitation of processing power.
In this project, graphic processing unit (GPU) is proposed as an alternative com-
puting architecture to address the problem. NVIDIA CUDA was used as a main
language to develop a simulation program. Game of Life and Flocking simulation
were written and executed to compare their executing time. |
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