Simulation of cellular automata on graphics processing units

Game of Life is a simple version of Cellular Automata which evolves from the ini- tial state and stops at a stable state when there is no further evolution. Flocking which depicts a behavior of a group of birds. CPU are not suitable for simulating a large size of data, because l...

وصف كامل

محفوظ في:
التفاصيل البيبلوغرافية
المؤلف الرئيسي: Chitpaseuth Somphet.
مؤلفون آخرون: Cai Wentong
التنسيق: Final Year Project
اللغة:English
منشور في: 2012
الموضوعات:
الوصول للمادة أونلاين:http://hdl.handle.net/10356/48803
الوسوم: إضافة وسم
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المؤسسة: Nanyang Technological University
اللغة: English
الوصف
الملخص:Game of Life is a simple version of Cellular Automata which evolves from the ini- tial state and stops at a stable state when there is no further evolution. Flocking which depicts a behavior of a group of birds. CPU are not suitable for simulating a large size of data, because limitation of processing power. In this project, graphic processing unit (GPU) is proposed as an alternative com- puting architecture to address the problem. NVIDIA CUDA was used as a main language to develop a simulation program. Game of Life and Flocking simulation were written and executed to compare their executing time.