Goal net based interactive storytelling

This project is an implementation of a farm-simulation game based on interactive storytelling. There’s sufficient evidence to suggest the growing interest among developers towards enhancing the interactivity of games and stories. At the same time, evidence also maintains that the game development co...

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Main Author: Bilal Rizvi.
Other Authors: Miao Chun Yan
Format: Final Year Project
Language:English
Published: 2012
Subjects:
Online Access:http://hdl.handle.net/10356/50012
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-500122023-03-03T20:55:46Z Goal net based interactive storytelling Bilal Rizvi. Miao Chun Yan School of Computer Engineering Emerging Research Lab DRNTU::Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence This project is an implementation of a farm-simulation game based on interactive storytelling. There’s sufficient evidence to suggest the growing interest among developers towards enhancing the interactivity of games and stories. At the same time, evidence also maintains that the game development costs can be staggeringly high, which leaves the majority of commercial games unprofitable. Amidst this, the growing popularity of platforms such as social network games and gaming on hand-held devices have opened new avenues for research. To this effect the traditional game development must be approached with novel mechanisms that aim towards easy deployment on multiple platforms and emphasize reusability to avoid any reinvention of the wheel. Additionally, the focal point should be to let the players take control of the game's direction to augment their interest and immersive experience. With the aim of addressing these issues, after a review of the planning capability of Goal net and reasoning ability of Fuzzy Cognitive Maps (FCM), this project investigates the concept of modularity in game storylines to understand Fuzzy Cognitive Goal Net (FCGN) as the story plot planning tool for interactive storytelling. This project then discusses the implementation of the social farm-simulation game called ‘The Yin Tree’ which integrates interactive storytelling in an asynchronous multiplayer gameplay through the use of FCGN to evaluate and maintain user interest. This game has been developed for windows and the iPad using Unity 3D game engine and C# scripting. Bachelor of Engineering (Computer Science) 2012-05-28T07:33:57Z 2012-05-28T07:33:57Z 2012 2012 Final Year Project (FYP) http://hdl.handle.net/10356/50012 en Nanyang Technological University 75 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence
spellingShingle DRNTU::Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence
Bilal Rizvi.
Goal net based interactive storytelling
description This project is an implementation of a farm-simulation game based on interactive storytelling. There’s sufficient evidence to suggest the growing interest among developers towards enhancing the interactivity of games and stories. At the same time, evidence also maintains that the game development costs can be staggeringly high, which leaves the majority of commercial games unprofitable. Amidst this, the growing popularity of platforms such as social network games and gaming on hand-held devices have opened new avenues for research. To this effect the traditional game development must be approached with novel mechanisms that aim towards easy deployment on multiple platforms and emphasize reusability to avoid any reinvention of the wheel. Additionally, the focal point should be to let the players take control of the game's direction to augment their interest and immersive experience. With the aim of addressing these issues, after a review of the planning capability of Goal net and reasoning ability of Fuzzy Cognitive Maps (FCM), this project investigates the concept of modularity in game storylines to understand Fuzzy Cognitive Goal Net (FCGN) as the story plot planning tool for interactive storytelling. This project then discusses the implementation of the social farm-simulation game called ‘The Yin Tree’ which integrates interactive storytelling in an asynchronous multiplayer gameplay through the use of FCGN to evaluate and maintain user interest. This game has been developed for windows and the iPad using Unity 3D game engine and C# scripting.
author2 Miao Chun Yan
author_facet Miao Chun Yan
Bilal Rizvi.
format Final Year Project
author Bilal Rizvi.
author_sort Bilal Rizvi.
title Goal net based interactive storytelling
title_short Goal net based interactive storytelling
title_full Goal net based interactive storytelling
title_fullStr Goal net based interactive storytelling
title_full_unstemmed Goal net based interactive storytelling
title_sort goal net based interactive storytelling
publishDate 2012
url http://hdl.handle.net/10356/50012
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