In my hands : holding the digital.

I hold an iPad in my hands. The act of holding an object with my hands can be described as an event where one body touches another. That is the simplest way one can articulate the interaction between my hands and the object. This paper aims to be a philosophical treatise on the phenomenology...

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Main Author: Tan, Wei Zheng.
Other Authors: Wee Kim Wee School of Communication and Information
Format: Final Year Project
Language:English
Published: 2013
Subjects:
Online Access:http://hdl.handle.net/10356/51502
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Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-51502
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spelling sg-ntu-dr.10356-515022019-12-10T14:11:44Z In my hands : holding the digital. Tan, Wei Zheng. Wee Kim Wee School of Communication and Information Kim Ji-Hoon DRNTU::Social sciences::Mass media::Media studies DRNTU::Humanities::Philosophy DRNTU::Social sciences::Communication::Visual communication DRNTU::Social sciences::Communication::Visual literacy DRNTU::Social sciences::Psychology::Phenomenology DRNTU::Social sciences::Mass media::Media effects I hold an iPad in my hands. The act of holding an object with my hands can be described as an event where one body touches another. That is the simplest way one can articulate the interaction between my hands and the object. This paper aims to be a philosophical treatise on the phenomenology of touch in electronic and digital media devices. While the paper does examine gaming on the iPad and other electronic devices, the purpose of the paper is not to delve into ludology or the cultural issues surrounding gaming and electronic or digital media. Rather, the paper would explore the relationship between the lived-body and the electronic and digital "body". This is through using Vivian Sobchack's work in Carnal Thoughts as a springboard, paying special attention to how embodiment can be extended to digital spaces — understood as "imaginal” spaces (Lambert, 2011) — and electronic devices. Focus will be placed how this embodied "technosomatic involvement" — Ingrid Richardson's term (Richardson, 2010) — is changed when we interact with electronic and digital artifacts through the interface of the touch-screen device, using the iPad as the vehicle to discuss the phenomenology of such interactions. Bachelor of Communication Studies 2013-04-04T02:46:46Z 2013-04-04T02:46:46Z 2013 2013 Final Year Project (FYP) http://hdl.handle.net/10356/51502 en Nanyang Technological University 55 p. application/pdf
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic DRNTU::Social sciences::Mass media::Media studies
DRNTU::Humanities::Philosophy
DRNTU::Social sciences::Communication::Visual communication
DRNTU::Social sciences::Communication::Visual literacy
DRNTU::Social sciences::Psychology::Phenomenology
DRNTU::Social sciences::Mass media::Media effects
spellingShingle DRNTU::Social sciences::Mass media::Media studies
DRNTU::Humanities::Philosophy
DRNTU::Social sciences::Communication::Visual communication
DRNTU::Social sciences::Communication::Visual literacy
DRNTU::Social sciences::Psychology::Phenomenology
DRNTU::Social sciences::Mass media::Media effects
Tan, Wei Zheng.
In my hands : holding the digital.
description I hold an iPad in my hands. The act of holding an object with my hands can be described as an event where one body touches another. That is the simplest way one can articulate the interaction between my hands and the object. This paper aims to be a philosophical treatise on the phenomenology of touch in electronic and digital media devices. While the paper does examine gaming on the iPad and other electronic devices, the purpose of the paper is not to delve into ludology or the cultural issues surrounding gaming and electronic or digital media. Rather, the paper would explore the relationship between the lived-body and the electronic and digital "body". This is through using Vivian Sobchack's work in Carnal Thoughts as a springboard, paying special attention to how embodiment can be extended to digital spaces — understood as "imaginal” spaces (Lambert, 2011) — and electronic devices. Focus will be placed how this embodied "technosomatic involvement" — Ingrid Richardson's term (Richardson, 2010) — is changed when we interact with electronic and digital artifacts through the interface of the touch-screen device, using the iPad as the vehicle to discuss the phenomenology of such interactions.
author2 Wee Kim Wee School of Communication and Information
author_facet Wee Kim Wee School of Communication and Information
Tan, Wei Zheng.
format Final Year Project
author Tan, Wei Zheng.
author_sort Tan, Wei Zheng.
title In my hands : holding the digital.
title_short In my hands : holding the digital.
title_full In my hands : holding the digital.
title_fullStr In my hands : holding the digital.
title_full_unstemmed In my hands : holding the digital.
title_sort in my hands : holding the digital.
publishDate 2013
url http://hdl.handle.net/10356/51502
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