Mindstorms I
This report presents a Java programmed LEGO MINDSTORM incorporated with Bluetooth communications to play the traditional Hangman game on a laptop. The report begins with the background information of LEGO MINDSTORM and how the idea came about with reference to other LEGO MINDSTORM projects. One such...
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2013
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sg-ntu-dr.10356-520372023-03-03T20:54:38Z Mindstorms I Chew, Benjamin Zhe Ming. Kong Wai-Kin Adams School of Computer Engineering DRNTU::Engineering::Computer science and engineering::Software::Programming languages This report presents a Java programmed LEGO MINDSTORM incorporated with Bluetooth communications to play the traditional Hangman game on a laptop. The report begins with the background information of LEGO MINDSTORM and how the idea came about with reference to other LEGO MINDSTORM projects. One such example is the Sudoku solver. The project was done by a group of three members and this report will focus on the parts I was delegated namely, the Java programming for the Bluetooth wireless communications on the LEGO MINDSTORM and the laptop, the robot's word bank to enable the robot to select a word randomly and lastly the algorithms for positioning the letters that has multiple occurrences in the word. The physical building of the robot, writing of the 26 characters and the PC's program GUI were done by the other 2 members. These two parts will be mentioned briefly in this report to provide a more complete picture of the whole project. Bachelor of Engineering (Computer Engineering) 2013-04-19T08:44:19Z 2013-04-19T08:44:19Z 2013 2013 Final Year Project (FYP) http://hdl.handle.net/10356/52037 en Nanyang Technological University 61 p. application/pdf |
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DRNTU::Engineering::Computer science and engineering::Software::Programming languages Chew, Benjamin Zhe Ming. Mindstorms I |
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This report presents a Java programmed LEGO MINDSTORM incorporated with Bluetooth communications to play the traditional Hangman game on a laptop. The report begins with the background information of LEGO MINDSTORM and how the idea came about with reference to other LEGO MINDSTORM projects. One such example is the Sudoku solver.
The project was done by a group of three members and this report will focus on the parts I was delegated namely, the Java programming for the Bluetooth wireless communications on the LEGO MINDSTORM and the laptop, the robot's word bank to enable the robot to select a word randomly and lastly the algorithms for positioning the letters that has multiple occurrences in the word.
The physical building of the robot, writing of the 26 characters and the PC's program GUI were done by the other 2 members. These two parts will be mentioned briefly in this report to provide a more complete picture of the whole project. |
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Kong Wai-Kin Adams |
author_facet |
Kong Wai-Kin Adams Chew, Benjamin Zhe Ming. |
format |
Final Year Project |
author |
Chew, Benjamin Zhe Ming. |
author_sort |
Chew, Benjamin Zhe Ming. |
title |
Mindstorms I |
title_short |
Mindstorms I |
title_full |
Mindstorms I |
title_fullStr |
Mindstorms I |
title_full_unstemmed |
Mindstorms I |
title_sort |
mindstorms i |
publishDate |
2013 |
url |
http://hdl.handle.net/10356/52037 |
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1759856301911834624 |