Converting normal computer screen into 3D displays using parallax barrier

3D viewing is a recent growing trend. Most technology in 3D viewing requires viewer to wear a 3D glasses or headgear, however, Autostereoscopy is a method whereby 3D images can be viewed without the need for 3D glasses or headgear by employing the illusion of depth. The gaming console, Nintendo 3DS...

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Main Author: Ang, Robin Wee Kiat
Other Authors: Cham Tat Jen
Format: Final Year Project
Language:English
Published: 2013
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Online Access:http://hdl.handle.net/10356/52272
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-522722023-03-03T20:52:46Z Converting normal computer screen into 3D displays using parallax barrier Ang, Robin Wee Kiat Cham Tat Jen School of Computer Engineering DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics 3D viewing is a recent growing trend. Most technology in 3D viewing requires viewer to wear a 3D glasses or headgear, however, Autostereoscopy is a method whereby 3D images can be viewed without the need for 3D glasses or headgear by employing the illusion of depth. The gaming console, Nintendo 3DS is an example of the usage of Autostereoscopy whereby parallax barrier is used in the device to provide 3D viewing. Although the parallax barrier technique is among the earliest methods developed for 3D viewing, there are still downsides which have not been resolved in using the technique. This research aims to provide software oriented solutions to reduce the downside of parallax barrier. The proposed software techniques will improve the quality of the 3D effects by investigating factors such as brightness, color loss and crosstalk. In view of cost effectiveness, the scope of this research includes examining the technique of using a parallax barrier to provide 3D viewing on any standard computer screen by converting a 2D display to a 3D display without the need for special 3D viewing devices. A systematic approach is adopted to produce a parallax barrier printed on transparency paper. In order to print the barrier, first the barrier’s image will have to be created. The author come out with an equation to create the correct parallax barrier image’s measurement for different screen size with different pixel density. These equations were then implemented on a web application that is capable of generating parallax barrier image for any screen size so that it could be replicated in the future. In this project, the software technique to generate an interlaced image used for the specific parallax barrier was also created. Serial of testing was conducted to improve on the software technique. The techniques were implemented on the web application that support devices like computer, tablet and latest mobile phone. These techniques were also implement to create a 3D video player for parallax barrier in the application. Different methods of installing the parallax barrier are experimented with different materials to find the optimal solution for installation. Experiment were also carried out to find out the relationship between the qualities of the 3D image with different parameters like barrier’s column width and barrier distance. Bachelor of Engineering (Computer Science) 2013-04-29T01:42:34Z 2013-04-29T01:42:34Z 2013 2013 Final Year Project (FYP) http://hdl.handle.net/10356/52272 en Nanyang Technological University 61 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics
spellingShingle DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics
Ang, Robin Wee Kiat
Converting normal computer screen into 3D displays using parallax barrier
description 3D viewing is a recent growing trend. Most technology in 3D viewing requires viewer to wear a 3D glasses or headgear, however, Autostereoscopy is a method whereby 3D images can be viewed without the need for 3D glasses or headgear by employing the illusion of depth. The gaming console, Nintendo 3DS is an example of the usage of Autostereoscopy whereby parallax barrier is used in the device to provide 3D viewing. Although the parallax barrier technique is among the earliest methods developed for 3D viewing, there are still downsides which have not been resolved in using the technique. This research aims to provide software oriented solutions to reduce the downside of parallax barrier. The proposed software techniques will improve the quality of the 3D effects by investigating factors such as brightness, color loss and crosstalk. In view of cost effectiveness, the scope of this research includes examining the technique of using a parallax barrier to provide 3D viewing on any standard computer screen by converting a 2D display to a 3D display without the need for special 3D viewing devices. A systematic approach is adopted to produce a parallax barrier printed on transparency paper. In order to print the barrier, first the barrier’s image will have to be created. The author come out with an equation to create the correct parallax barrier image’s measurement for different screen size with different pixel density. These equations were then implemented on a web application that is capable of generating parallax barrier image for any screen size so that it could be replicated in the future. In this project, the software technique to generate an interlaced image used for the specific parallax barrier was also created. Serial of testing was conducted to improve on the software technique. The techniques were implemented on the web application that support devices like computer, tablet and latest mobile phone. These techniques were also implement to create a 3D video player for parallax barrier in the application. Different methods of installing the parallax barrier are experimented with different materials to find the optimal solution for installation. Experiment were also carried out to find out the relationship between the qualities of the 3D image with different parameters like barrier’s column width and barrier distance.
author2 Cham Tat Jen
author_facet Cham Tat Jen
Ang, Robin Wee Kiat
format Final Year Project
author Ang, Robin Wee Kiat
author_sort Ang, Robin Wee Kiat
title Converting normal computer screen into 3D displays using parallax barrier
title_short Converting normal computer screen into 3D displays using parallax barrier
title_full Converting normal computer screen into 3D displays using parallax barrier
title_fullStr Converting normal computer screen into 3D displays using parallax barrier
title_full_unstemmed Converting normal computer screen into 3D displays using parallax barrier
title_sort converting normal computer screen into 3d displays using parallax barrier
publishDate 2013
url http://hdl.handle.net/10356/52272
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